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Separate inventory screens are very important to me and are an indicator of deep PnP experience
If you don't like PoE's UI then you should probably just give up on Kickstarter RPG UIs now
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Separate inventory screens are very important to me and are an indicator of deep PnP experience
Fuck PoE "improvement". Magical, infinite, never explained stash? Why cannot I use it to teleport back to it from anywhere? If it can fit all that shit, it should fucking fit Durance or at least that tiny ranger chick nobody cares about?I find it OK in a game like Underrail to micromanage the inventory because you have a single character but when you have 6 of them there should be improvements to quality of life as many devs are naming it nowadays.
The most important aspect is the radius of the loot that I first seen it in Wasteland 2 and further in PoE. I think that option is a must as long as you have the option to disable it. Another good one is speeding the time or slow it
I was referring to the overall layout, the optional combat and movement speed and pickup radius. Also the ability to exit a location just by clicking on the door icon. I didn't say PoE didn't have flaws but I find it a little bit pin in the arse going back to IE now. Another big thing I ike about PoE and can't get enough of it it's the perspective and closer camera zoom ( like in PS:T ).Oh I don't mind quality of life improvements. I just don't see any improvements in PoE.
Let's imagine the following situation:
1. Character X has a sword in his inventory.
2. You have character Y active in the inventory screen (you see his model on the left)
3. You right click the sword to view its properties.
Question: The sword's properties window will show the stats modified per which character's base attributes? X or Y?
I've only discovered the answer by experimentation. It's not documented anywhere. I've reported the behavior as a bug, no one took notice. I'm amazed this even got through QA, but I guess QA had bigger issues in their hands and there has been indication they were very understaffed.
As pretty much everything in this game, the UI wasn't thought out well before they set to making it. Because the game is made by people who have no experience with PnP, no experience with the IE games, and are casual players themselves.
the stash is optional.Fuck PoE "improvement". Magical, infinite, never explained stash? Why cannot I use it to teleport back to it from anywhere? If it can fit all that shit, it should fucking fit Durance or at least that tiny ranger chick nobody cares about?
That stash is even worse than shit like Dogs in games like TL2 that run back with 300 kg of stuff to sell it for you.
Sawyer explanation is same shit like why Might gives you more Gun damage..
No it is not since the game gives you way more items than BG did with all the shitty crafting components and you cannot drop them on the ground.the stash is optional.Fuck PoE "improvement". Magical, infinite, never explained stash? Why cannot I use it to teleport back to it from anywhere? If it can fit all that shit, it should fucking fit Durance or at least that tiny ranger chick nobody cares about?
That stash is even worse than shit like Dogs in games like TL2 that run back with 300 kg of stuff to sell it for you.
Sawyer explanation is same shit like why Might gives you more Gun damage..
Reasoning behind this statement?Separate inventory screens are very important to me and are an indicator of deep PnP experience
If you don't like PoE's UI then you should probably just give up on Kickstarter RPG UIs now
Like an old wound they just can't stop picking at.
Like an old wound they just can't stop picking at.
I'm of the opposite opinion - I find the inventory UI of BG/BGII to be far superior to that of PoE.
As it should be.Forgot to mention the item value. In BG You don't have shit for info about the item value until you reach a vendor.
yeah, easy for people who already know the items but for "newcomers" it's not.As it should be.Forgot to mention the item value. In BG You don't have shit for info about the item value until you reach a vendor.
3 words for those newcomers: git gud faggit.yeah, easy for people who already know the items but for "newcomers" it's not.As it should be.Forgot to mention the item value. In BG You don't have shit for info about the item value until you reach a vendor.
I don't think it's reasonable to expect your character to know the exact gold resell value of an item he found in a tomb.yeah, easy for people who already know the items but for "newcomers" it's not.
I agree that it should only be approximate.I don't think it's reasonable to expect your character to know the exact gold resell value of an item he found in a tomb.
Maybe if it's tied, as suggested above, by am appraisal skill, but even then it should only be an aproximantion and not all vendors in game will offer the same value.
I don't think it's reasonable to expect your character to know the exact gold resell value of an item he found in a tomb.yeah, easy for people who already know the items but for "newcomers" it's not.
Maybe if it's tied, as suggested above, by am appraisal skill, but even then it should only be an aproximantion and not all vendors in game will offer the same value.
there is nothing wrong except even Underrail has a value for items and inventory is Bg2 is small.Whats wrong with the player developing an appraisal skill?
"Wow a new item.. I wonder what I could get for this.. better hold on to it until I reach a merchant"
What's wrong with that logic? We do still play RPG's right?
there is nothing wrong except
If you don't like PoE's UI then you should probably just give up on Kickstarter RPG UIs now
yeah, easy for people who already know the items but for "newcomers" it's not.
You cannot assign in BG2 were specific characters should be.
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