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Game News Balrum is on Steam Greenlight, coming late summer

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
It is important, imo. Bubble means the market is over-saturated and all the opportunities are long gone. The current situation is very different. In a world where successful RPGs sell million plus copies and midrange RPGs sell 400-600k copies:

Witcher 1 - 2,271,591 ± 32,659
Witcher 2 - 3,349,806 ± 39,573
Witcher 3 - 711,846 ± 18,340
Divinity: OS - 855,733 ± 20,103
Shadowrun - 830,736 ± 19,808
Wasteland 2 - 454,293 ± 14,659
Pillars - 435,390 ± 14,351
Dragonfall - 439,992 ± 14,427

Indie RPGs are scrapping at the bottom of the barrel, which suggests extremely low market penetration, which, in turn, suggests that the opportunities are still there.

119370136-refugees-stand-at-the-razor-wire-fence-of-gettyimages.jpg

^ indie RPG developers entering the market


20120313PHT40614_original.jpg

^ A successful indie RPG developer who found a way to penetrate the market
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
610
Location
Brasil
I even forgot I had backed this one untill I opened up the codex and see the news blurb. Looking good so far. They had an alpha back a ways, but I decided no to touch it untill it's finished propper, much like Underrail.
 

Vogelmannometer

Barely Literate
Joined
Jul 23, 2015
Messages
1
Seems pretty cool. Are there any more news on the combat system? I can't find any. Maybe I'm just too stupid to google right tough...
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
It seems like an eLeKtRiFyEd version of Eschelon Books 1-3, which isn't a bad thing however my lusts are already well quelled this year w/o having to resort to Indie Welfare (tm).
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
old-school... deep... epic... deep... living world... complexity... dozens of dungeons... huge... choices... dozens of quests... epic... deep....

The buzzword quotient is off the charts. I predict disaster, particularly in light of the presence of the word "epic."
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,116
It is important, imo. Bubble means the market is over-saturated and all the opportunities are long gone. The current situation is very different. In a world where successful RPGs sell million plus copies and midrange RPGs sell 400-600k copies:

Witcher 1 - 2,271,591 ± 32,659
Witcher 2 - 3,349,806 ± 39,573
Witcher 3 - 711,846 ± 18,340
Divinity: OS - 855,733 ± 20,103
Shadowrun - 830,736 ± 19,808
Wasteland 2 - 454,293 ± 14,659
Pillars - 435,390 ± 14,351
Dragonfall - 439,992 ± 14,427

Where are you getting your sales figures from VD?

Also Vogels model is successful for him yes, but it depends on him cranking out a game a year, each game being a remake of what he did previously. He also seems pretty bitter about this, but appears to be trapped as he is too old to get a job, and it is too financially dangerous for him to break off and try something new. (he has dependents/kids)

He got a nice boost from Steam though, as well as Humble Bundle.

edit: Vogel is also the real indie fossil, not Derek Smart. This was back when indie was called Shareware. He released Exile in 1992; I played the first spiderweb software game in around 1994. (Exile II )
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
It is important, imo. Bubble means the market is over-saturated and all the opportunities are long gone. The current situation is very different. In a world where successful RPGs sell million plus copies and midrange RPGs sell 400-600k copies:

Witcher 1 - 2,271,591 ± 32,659
Witcher 2 - 3,349,806 ± 39,573
Witcher 3 - 711,846 ± 18,340
Divinity: OS - 855,733 ± 20,103
Shadowrun - 830,736 ± 19,808
Wasteland 2 - 454,293 ± 14,659
Pillars - 435,390 ± 14,351
Dragonfall - 439,992 ± 14,427

Where are you getting your sales figures from VD?
SteamSpy. The numbers are fairly accurate.
 

Androv

Novice
Joined
Aug 3, 2015
Messages
30
That game seems to look a hell of a lot better at night, with the dark shader on; making most graphic assets pop out more.

Looks solid though.
 

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