Well, for a 1 man studio, the game is a great achievement in itself, even though you might be right. I have to play some more to get an opinion on Banished.I have to admit, the game feels a bit of a dissapointment. After solving the the unemployment problem, there's not much of threat. Last night I think I lost 5 (once, which was to my own stupidity) people to hunger at winter, and a couple died working at the mine + 1 died at disease. + The fucking tornado.
The game is too shallow, the random scenarios are not enough, when there are no campaing or specific scenarios to compensate for it. I'm sad, because I really felt like this would be I game I waited years. I just can't seem to return to this after 2-3 nights.
So, all the people complaining that Banished is stale, what does it lack compared to the old Impressions games? Those weren't exactly complex either.
So, all the people complaining that Banished is stale, what does it lack compared to the old Impressions games? Those weren't exactly complex either. Is it the campaigns that saved them for you guys compared to Banished?
Compared to those games, Banished is just a simple town-survival game where the aim is to get your town running well enough that it doesn't die out. The replayability isn't very high. Not necessarily a bad game, but sorely lacking in depth.
So, all the people complaining that Banished is stale, what does it lack compared to the old Impressions games? Those weren't exactly complex either. Is it the campaigns that saved them for you guys compared to Banished?
The Impressions games had scenarios with different goals and circumstances to spice them up, as well as a massive variety of buildings to build (including monuments) and external factors that you had to keep in mind and take care of, such as keeping your gods satisfied and keeping up good relations with your neighbors.
Compared to those games, Banished is just a simple town-survival game where the aim is to get your town running well enough that it doesn't die out. The replayability isn't very high. Not necessarily a bad game, but sorely lacking in depth.
I'm getting the same idea. With a town of 50 residents, 2 fisheries, a gathering hut, a 15x15 squash farm and a hunting lodge (all fully staffed) my people are still dying of starvation.
But the criticism of once you get running its trivially simple still applies. I guess you just have less reason to start a new town and thus spend more time in the easy mode part? Because you aren't trying to complete missions.
I wonder how good the mod tools are then.
But the criticism of once you get running its trivially simple still applies. I guess you just have less reason to start a new town and thus spend more time in the easy mode part? Because you aren't trying to complete missions.
I wonder how good the mod tools are then.
But with the Impressions games it was easier to get a functional city, but once it was functional you could start focusing on the aesthetics of your city. You could start building monuments, start creating upper class suburbs, etc. Banished is lacking in that aspect, because there are no such features. Once your city is sustainable there's not a lot of reason to continue playing. Challenge is all that's left, and the challenge tapers off around that time, unless you get hit by a natural disaster.
Not a bad game at all, but one I'll only ever play again when I'm looking for something relaxing to do or I've got nothing else to play.