please someone tell me again how many tornadoes there had been in medieval europe.Okay, time to stop playing now. Tornadoes are fucking ridiculous. I had 115 adults, now only 46. Lost also 30 children and students or something like that. Fucker also destroyed half of the village, including two storage places (with 4/5 of food) Market Place, Town Hall and Trading Post.
Who cares?please someone tell me again how many tornadoes there had been in medieval europe.Okay, time to stop playing now. Tornadoes are fucking ridiculous. I had 115 adults, now only 46. Lost also 30 children and students or something like that. Fucker also destroyed half of the village, including two storage places (with 4/5 of food) Market Place, Town Hall and Trading Post.
well you can turn them off so the point is moot.please someone tell me again how many tornadoes there had been in medieval europe.Okay, time to stop playing now. Tornadoes are fucking ridiculous. I had 115 adults, now only 46. Lost also 30 children and students or something like that. Fucker also destroyed half of the village, including two storage places (with 4/5 of food) Market Place, Town Hall and Trading Post.
Maybe it's a New World colony. As other have commented, many of the buildings could be plausible in 1500-1800.please someone tell me again how many tornadoes there had been in medieval europe.
Dunno about starving, but when cold, definitely so. They spend time travelling to a place they can get warm, then walk back once they're actually warm, work for a moment, and get back.I'm experiencing the same kind of shit. People hoarding food while their neighbors are starving. I'm also not sure, but it seems like when people are hungry or cold, they don't do much work, which means my already starving population doesn't gather food because they're starving.
Either that or the AI is just magnificently dumb.
Dunno about starving, but when cold, definitely so. They spend time travelling to a place they can get warm, then walk back once they're actually warm, work for a moment, and get back.I'm experiencing the same kind of shit. People hoarding food while their neighbors are starving. I'm also not sure, but it seems like when people are hungry or cold, they don't do much work, which means my already starving population doesn't gather food because they're starving.
Either that or the AI is just magnificently dumb.
Btw, guys with AI hoarding issues, do you have a marketplace up? Because earlier people mentioned same thing, and people dying out right next to a new market due to hunger, so makes me wonder if it's that - since I still haven't built a single market.
EDIT: Yeah look, I'm sorry. I can't help these retarded people. When I have a full set of 4 Fisherman, 3 Hunters and 4 Gatherers AND only have 12 mother-fucking people in the total village, I expect they're able to feed themselves. Instead I find one house ONE FUCKING HOUSE with 66 Venison and 88 Fish with ONE SINGLE OCCUPANT while houses with 5+ people are fucking starving. I'm sorry, it's no wonder these retards were "banished" in the first place. They're too dumb to live.
are they doing anything at all over there? Try using the cancel removal tool and move it across the entire map to clear anything you might have done by mistake. including maybe a road that you placed in the middle of nowhere or something. And yes the ai at some points do act weird... For example if you have no bridges leading over a river then building the bridge is fine. however if you build a 2nd bridge further away from it then the builder will run over the other bridge to the other side and "hit" the bridge once and then run back.
Yeah, I'm declaring the AI broken. This should not be happening.
View attachment 3269
House #1
Food = 0
House #2
Food = 34 (Venison 20, Roots 14)
House #3
Food = 140 (Venison 140)
House #4
Food = 0
House #5
Food = 103 (Venison 103)
House #6
Food = 192 (Venison 192)
House #7
Food = 36 (Roots et al 22; Venison 14)
I've got 505 Food in the village, spread through-out 7 houses. Distributed 3 houses with 100+ (1x with almost 200!), 2 with 30+ and 2 starving with 0.
Either these guys are Communists, in which case the food should be kept in a central storage - and citizens gather food from there when they need it. Or they're Capitalists. In which case they're selling food to each other from their front doors. I don't know why each individual house needs its own massive storage. Hell, why bother with central storage seeing as these houses seem capable of hoarding it all?
No house should be hoarding 100+ Food for 3 people. It doesn't make sense. What are they doing, the greedy fuckers are raiding the storehouse the minute food comes in? The max limits they store in-house should be settable somewhere. And if it's hard-coded, it needs to be dropped WAAAY the fuck down (to something like 20). I'm not exactly sure how much food these fuckers eat but having people dying because the food is all holed up in their neighbours house is a joke.
I have problems with the whole food thing regarding the forests being free and clear of housing. If I build houses juuuust outside the hut's border, the gatherers take too much time getting back to work. I just need to know wtf to build and when because everything I've tried leads to either mass starvation in a year or two or a prolonged painful death by old age :/