Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,312
dragon age -> dragon age 2Maybe. But:
Mega Man --> Mega Man 2
Metroid --> Super Metroid
Baldur's Gate --> Baldur's Gate 2
Gothic --> Gothic 2
Shadowrun Returns --> Dragonfall
So on and so forth.
mass effect -> mass effect 2
risen -> risen 2
ultima 7 -> the things after that
ans so on
Different species of development due to a different species of circumstances that isn't really applicable to the Banner Saga.
Typically when a game is critically and financially successful enough to be worth making a sequel the developers will expand and refine the original's core design in an effort to convince the same set of people that bought the first that THIS is the one worth playing. As artists, that is what they are predisposed to do; use their flawed practice piece as a platform for pulling off a masterpiece. This also allows them to bring satisfaction to the same people who appreciated their art originally, again something as artists they are predisposed to want. Not to mention, as they don't have the most developed marketing expertise, they are predisposed to rely on the money of people who paid them before.
After that, the mechanics get tired and unless the franchise and to a lesser extent the genre as a whole is allowed to rest for many years you will see diminishing returns in sales, which is what happened to Castlevania and really all classic video game franchises (including Zelda, at a slower rate, although the 3D transition with Ocarina of Time led to a brief resurgence in sales). Very well established IPs with a penchant for quality can delay this process through the gradual cycling in and out of different mechanics, the use of different storytelling structures, switching up the motifs and art, etc. Final Fantasy is probably the most famous example of this, having gone through so many strange recycling processes that the extent it is basically several vaguely related video game series that should be distinct blurred into a single nebulous series.
Sooner or later, though, such franchises inevitably turn to streamlining. Design shifts from satisfying the fans who enjoyed the game to convincing everyone who doesn't want to play that the game that the game is worth playing. This will happen at developer dominated studios, but big publishers can speed along the process to the extent of skipping Step Two: make the sequel that improves the iterations of the first and go directly to streamlining.
All other things being the same, developers who have means and ability won't allow the sequel to be released worse than the original.
We know Stoic has the ability because they made the first game and have established industry experience, and we know they have the means because they're three guys whose game sold 400,000 copies on Steam.
Last edited: