theSavant
Self-Ejected
- Joined
- Oct 3, 2012
- Messages
- 2,009
In combat, The Bard’s Tale IV will have a similar feel to first-person phase-based combat games going all the way back to The Bard’s Tale I all the way up to Might & Magic X – Legacy. While we can draw a connection to the combat of those games, we’re going to heavily improve on many aspects of that style of combat system. One example of this is by decoupling the animations from the inputs. Once you’ve learned your characters, it will allow you to play at a quicker pace, without having to wait for the same 5 second fireball animation to finish before you can make your next move. We’ll have more to say on combat in future updates.
IIRC in Might & MagiX you didn't need to wait for the animations to finish, the active character switched instantly to the next one after pressing an action. Maybe he mixed it up with Wizardry 8 where you had to wait 5 seconds.