anus_pounder
Arcane
Wasn't andhaira working on a game or some such? At least I think he was either planning on joining a company or was already a game developer?
J1M said:Greg is smart enough to sell the game by claiming it is a modern day chrono trigger
Lesifoere said:I don't hate it, to be fair. It's fun enough, but I do wish there'd be more to the gameplay. Supposedly the story/ending will make it worthwhile, so I'll finish it at least.
Notorious said:-The combat is nice... but it's too easy, far too easy...
sgc_meltdown said:The style over substance that you bros refer to is the singular trait called indie games charm, perfect for convincing yourself that you're sticking it to the corporates by playing a hidden gem crafted by artists
sgc_meltdown said:there is a difference between criticising those predisposed to self-back patting and saying a game would only be played by the same
for games the term 'indie' is rapidly turning out to be yet another marketing label used to convey a certain type of approach to a product
I find that it usually means bog standard genre mechanics with a visual or gameplay gimmick
add attractive yet low budget graphics and slightly different soundtrack that further serve to heighten the effect of 'everything is new here'
all this contributing to the contrived appearance of an independently made, free spirited innovative art piece of a game and therefore conferring the same honors on the developers who would not have made such an unique and daring product that they the anointed are currently appreciating and supporting, free of the prejudices of the main industry
when in fact as this thread has quite properly examined in this case Bastion would not have survived on the strength of its core mechanics alone and instead relies on peripheral distractions and hooks to convince the buyer of its worth
when commercial indie games are like this, and they so often are, I consider the creators very much chained to the whole concept of catering to their audience at the expense of possible genre creativity, much like AAA games do in the first place, and yet the perception of the indie games industry is still that of a dynamic and pioneering one. perhaps it is so market-share wise, but it is anything but the unchecked renaissance that the community would like to portray/perceive it as
the distinction between the reality and the idealised image of indie game label is where all this comes from
if they aren't as I have described I'm pleasantly surprised and the creators of such games deserve full credit for an uncompromised vision and a heaping of accolades and brofists or what have you
kotc, penumbra1+2/amnesia, solium infernum, super meat boy, frozen synapse etc
btw I don't know why you think I'm including free indie games under this, since they aren't made with the looming spector of required profitability over their shoulder they should be judged differently and that does not fall within the scope of this post
the quick bit by theonion may further clarify the matter in a lateral manner
http://www.theonion.com/articles/lowbud ... big,21102/
sgc_meltdown said:snip
DamnedRegistrations said:You seem to be implying that any indie game has some sort of duty to break the mold set by games with publishers. I don't see why that should be the case. Just because there is a (well founded) stereotype that major publishers won't endorse developing anything significantly new, doesn't mean the guys without publishers shouldn't be permitted to make anything that's been done before with their own take on it.
Would be that I shared your sense of excitement.That aside, Bastion is bog-standard compared to what? When's the last time a top down hack n slash game that WASN'T a diablo 2 clone got published on PC? Let alone for 15$ on release day?
as such I'd like to thank the indie games industry et all for being brave enough to establish new and affordable frontiers of audience milkingA 15$ Diablo clone with unimaginitive items and skills set in a cyberpunk setting is still leagues better than a 60$ Diablo clone with the same mechanics in yet another fantasy setting with higher poly models, voice acting and nicer textures.
and I'd rather it get filled by moderately priced semi-clones with or without quirks. I dare not dream higher least the fires of ambition consume me, or perhaps give me less shit to waste time withThere's still a market for "X" clones, and I'd rather it get filled by cheap clones with minor quirks than expensive clones with no quirks.
I didn't?If you're just raging at every indie game being regarded as being as original as genuinely original games (Mount and Blade comes to mind) you'd be better served by reminding people of games that actually did something new
and ai war, perhaps evochron, aquaria, escape velocity nova, dominions III, pathologic, spacechem, immortal defense, recettear, drod, everyday shooter, jets n' guns, magicka(good for one go solo at least), trine(likewise), breakquest(shatter can piss off), oasis, unreal world, gemini rue, crimsonland, starscape, saira, sorr(because I'd have paid for it fuck off sega)kotc, penumbra1+2/amnesia, solium infernum, super meat boy, frozen synapse etc
This completely misses all the points I raised about having a choice and still choosing derivative design and favoring style over stubstance and everything else that I wrote in favor of a strawman. Hey everyone stop complaining about games, of course they're based on other games. The hell does this have to do with my post?rather than pointing out the incredibly obvious fact that most indie games are based on games made before them.
It's like bitching about landscape paintings for being landscape paintings when artists are supposed to be original, and why haven't they painted something I've never seen before instead?