Bocian
Arcane
- Joined
- Jul 8, 2017
- Messages
- 1,912
Context. I was answering to a quote that spoke of games and their rules in general.In before: "realistically" is not "realism", hurr durr.
Context. I was answering to a quote that spoke of games and their rules in general.In before: "realistically" is not "realism", hurr durr.
Tough terrain, like forests in the game, can easily nullify the advantage of numbers.Well, I might 'not know shit' about tactics, but I imagine that if someone uses an army 1.5 times as big as normal it will get a lot easier.
The monolith would pose a challenge even having 18 men, unless you managed to power level everyone and manage to get top notch gear for everyone - which I haven't, ever. Even then, you would have casualties if you face more than 50 enemies, most of which are ancient juggernauts and 5 priests with AOE spells. Playing this game for 1000 hours is an exception, not a rule, being a masochist isn't a rule as well.
Don't need to lure. Once i've found goblin city right when they spawned patrol and got ambushed by 70 gobboz.You won't face more than 50 enemies unless you pull packs to a fortress.
I agree, that a veteran Brother is incredibly hard to replace late game, nevermind multiple. The solution to that would be the ability to train Bros and instantly get them to lvl 8 or 10 - for a lot of money. Losing a veteran hurts - as it should - but a successful, rich company should also have ways to cushion the blow. I often proposed that to be another option in the 'Veteran Hall'.Sarissofoi 's points are correct, but his arguing won't be understood by anyone who hasn't spend like 200+ hours into the game (like he did, and like I did). Battle Brothers is a completely different game early-mid and Lategame. During the early game you have tons of fun with resource scarcity, scary fights and the dread that death might just find you on the next fight. Midgame is when things stabilize a bit, and now your goal is to grind for better backgrounds, better gear etc. Late game is when you have those things and...they can't be replaced. At all. So the only way to keep playing is save scumming, because otherwise you're gonna get stuck into a death spiral, sooner or later. Your elite bros simply can't be replaced in a timely manner and their gear is also insanely expensive at that point. And magicool gear is just irreplaceable, tho one might argue that this is a form of "hard" progression.
And that's the main issue: Battle Brothers doesn't really have any "Hard Progression" system to speak of. Everything you accumulate is a resource and can be lost. In Xcom, for instance, you also have a bit of a money and soldier XP grind, but you do accumulate tech aka something that can't be taken away from you. So you have a bit of a "safe harbor" into the late game, because even if your elite dudes might die, rookies can still use the same guns and you now have psi etc. But in BB that is not the case at all due to fatigue AND the monstrous difference between a lvl 1 and a maxed out bro (not a bad thing in and on itself, but bad within context). So that's the fix we kinda "hope" but don't really expect from the developers: SOME mechanism that allows us to compensate late game losses in some way. Because going around with 12 irreplaceable piggy banks just isn't fun, and inexperienced players can bark all the "git gud" they want, because they're just talking out of their own asses and we did "git gud".
I like how You assumed that everyone who disagrees with you simply didn't play the game. How convenient. How classy.Sarissofoi 's points are correct, but his arguing won't be understood by anyone who hasn't spend like 200+ hours into the game (like he did, and like I did). Battle Brothers is a completely different game early-mid and Lategame. During the early game you have tons of fun with resource scarcity, scary fights and the dread that death might just find you on the next fight. Midgame is when things stabilize a bit, and now your goal is to grind for better backgrounds, better gear etc. Late game is when you have those things and...they can't be replaced. At all. So the only way to keep playing is save scumming, because otherwise you're gonna get stuck into a death spiral, sooner or later. Your elite bros simply can't be replaced in a timely manner and their gear is also insanely expensive at that point. And magicool gear is just irreplaceable, tho one might argue that this is a form of "hard" progression.
And that's the main issue: Battle Brothers doesn't really have any "Hard Progression" system to speak of. Everything you accumulate is a resource and can be lost. In Xcom, for instance, you also have a bit of a money and soldier XP grind, but you do accumulate tech aka something that can't be taken away from you. So you have a bit of a "safe harbor" into the late game, because even if your elite dudes might die, rookies can still use the same guns and you now have psi etc. But in BB that is not the case at all due to fatigue AND the monstrous difference between a lvl 1 and a maxed out bro (not a bad thing in and on itself, but bad within context). So that's the fix we kinda "hope" but don't really expect from the developers: SOME mechanism that allows us to compensate late game losses in some way. Because going around with 12 irreplaceable piggy banks just isn't fun, and inexperienced players can bark all the "git gud" they want, because they're just talking out of their own asses and we did "git gud".
Quatlo said:Big mobs of enemies in BB are manageable thanks to morale, you have to do the same thing as in total war, find a weak spot and push through it. Enemies that have no morale like undead are balanced by having weapons that do fuckall against armour or in case of zombies are just shitty combatants. But I guess we get to another mandatory must have perk - recover.
Vilain Joueur said:So, Eyestabber, I don't really agree with your opinions on the late game. Even then mercenaries can be replaced. In fact, in my longest campaign (about 1.9k days) I kept recruiting until very late (something like 1.3k days) and dismissing Veteran mercenaries of level 30 or more. Gear should also stay with you most of the time if a brother dies unless it has been destroyed.
I'm torn on this. It's not necessarily about encounter difficulty per se (I can absolutely still complete good-paying missions even after losing 3-5 veterans) as it is... momentum difficulty? When I'm at 150+ days and I lose a good amount of bros in a bad fight, the thought of bringing another set all the way up to vet levels is just soul killing to me.
LET’S PLAY ‘BEASTS & EXPLORATION’ DLC
The ‘Beasts & Exploration’ DLC for Battle Brothers is set to release on the 29th of this month. Let’s take a first look at gameplay footage today!
Sit back and enjoy as developer Jaysen will talk you through changes and additions while trying not to die horribly. Just keep in mind that this is a preview and not the final DLC, as we’re still busy working on balance and polish.
In the first episode we talk about crafting, new traits and new settlement situations while making use of one of the newly added weapons!
In the second episode of our ‘Beasts & Exploration’ Let’s Play series, developer Jaysen and his Battle Brothers encounter one of the new beasts and craft a first item at the taxidermist!
We’ll be releasing new episodes every few days and will let you know on Twitter and Facebook!
Kind of disappointing.
Kind of disappointing.
Yep.
Actually i'd prefer to find new locations and bosses myself.Kind of disappointing.
Yep.
More dev diaries would be much better but I guess they ran out of things they can show/spoil.
That's true I guess. And they procedeed the same way before releasing the 1.0 version of the game, LP vids instead of the usual blog entries.Kind of disappointing.
Yep.
More dev diaries would be much better but I guess they ran out of things they can show/spoil.
And that's the main issue: Battle Brothers doesn't really have any "Hard Progression" system to speak of. [...] So that's the fix we kinda "hope" but don't really expect from the developers: SOME mechanism that allows us to compensate late game losses in some way.
Does this mean that normal AI generated caravans will only use roads too?The Escort Caravan contract has been reworked... to only go between settlements connected by road.
I like how You assumed that everyone who disagrees with you simply didn't play the game. How convenient. How classy.
However You failed to explain how introducing 18 bros on the battlefield at once is the optimal solution to that problem. Especially since it does make the game easier and at the same time slower. There is no way around it, regardless of what some people say. Basically you corrected one problem but at a cost. And I'm not saying you are not supposed to play it the way you like it but it would be nice if the developers actually introduced a proper solution instead of this half-measure. Wouldn't you agree?
As to your comparison with XCom. That's interesting because both old X-Com and nuXCOM were often criticized for the exact same thing. I vividly remember people complaining that if you lose your A-team late game (on a difficulty level high enough) it's... well, really bad and you risk entering a death spiral as well. "Safe harbor" or no.
Still I think we can agree that adding more of "something that can't be taken away from you" as you put it, is a good idea. It should probably be the company itself as opposite to the individual bros and their equipment that can be easily lost. There are already some company-based stats but the game should have more of it. Not just reputation or size of inventory but perhaps additional more substantial abilities. It would play similar role to the base infrastructure and tech progress in X-com games, providing the "safe harbor" you mentioned.
When I'm at 150+ days and I lose a good amount of bros in a bad fight, the thought of bringing another set all the way up to vet levels is just soul killing to me.