Ezeekiel
Liturgist
- Joined
- Dec 19, 2016
- Messages
- 1,783
For skills that give you +1-3 per level with no stars such as melee it's:Noice. With a bit of lucky rolls, he can achieve the same proficiency in melee and defense as a sellsword or even swordmaster at level 11. Just dont let him die.
I've decided to not play ironman, until i've try every possible build that i can imagine.Then with the right knowledge i can devise a good tactics to throw at this game. Still i expect a lot of frustration on expert ironman
A talent star is just a +5 EV at lvl 11 in that skill, so that miller is worse (in melee) than e.g. a guy with 2 stars and 55 starting skill. They really aren't that impactful compared to initial skill.
lvl 1 48 melee skill, 3 stars = 78-88 melee skill at lvl 11 if you always take the melee upgrade. (at 3 stars it's +3-4 every level). Add gifted if you use that for another 3 = 81-91 melee skill.
lvl 1 55 + 2 stars = 75-85 melee skill at lvl 11 if same as above (at 2 stars it's 2-3 every level). Add 3 for gifted = 78-88.
Hope I didn't mess up the calculations like I did in first grade...
Edit: And no, they're very important. No stars in melee means 1-3 per level. Get a few 1's and 2's and your guy will suck at lvl 11 unless it's a sellsword or some such with very high starting skill and maybe a +5 melee trait.
Cheap bros with 50 starting melee skill get 80-90 at 3 stars for lvl 11 without gifted. With 60 starting skill it's 90-100 without gifted... At 60 starting skill and 2 stars you get 90 guaranteed (+3 every level up), totally fine front-liner for a pittance, then maybe +3 with gifted.
So it's more accurate to say that 3 stars is not that important, but 2 stars in melee skill unless you have very high starting skill (over 60 + 1 star) is imo recommended for permanent bros in the frontline.
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