I'm definitely not saying BB is a shitty time-waster, I was talking about the principle that spending a certain amount of hours on something doesn't forfeit your right to criticize it, or to say that it's content is insufficient.If someone "wastes" 1000 hours on something it can't be shitty for that person, unless we are talking about someone that has mental issues of some sort.Does someone who has wasted thousand of hours on some shitty time-killer have the obligation to state that said time-killer has great content?
I understand someone like Roxor who played the game 20 hours and found out that he doesn't like it and says why(even if I disagree with some of the complaints) but if you play for so long...what the fuck bro, how much more do you want to be satisfied with the content? It's an indie game from 1 programmer, not world of warcraft or sth
I feel they jumped out of it too soon. They are probably burned and tired of this game, but I can't help but feel this will hurt them in the long run. When their next game hits early access, they will have a hard time convincing them of the upcoming features the game will have, and will have to deal with this same shit again. I believe they made the right decision regarding the financial aspect, but not regarding the fanbase. Dropping development after 3 months of release is not a good move. They should have released 1.1 and said nothing about the future of the game development. They sound like they are fucking tired of it, and honestly, I was fucking tired of AoD quite some times as well. But in a few months they might look at it again, they would not be so tired of it and do something extra they always wanted to do, or when things with the new game are going slow and you have the need of "finishing" something, you go back and do a small DLC.
Basically, it's your fucking game, and you can fuck around with it whenever you want. Closing the door of development so abruptly is silly, there's no publisher forcing you when to work on it or not. Might be a german thing, as a latin I can't see things being so "structured".
But the game is done. If it wasn't it would still be in EA. I don't understand this "dropping development". If a movie is done, it's done - you stop filming and release it. You don't add scenes after so many months, okay maybe if you are George Lucas.
They are probably burned and tired of this game, but I can't help but feel this will hurt them in the long run. When their next game hits early access, they will have a hard time convincing them of the upcoming features the game will have, and will have to deal with this same shit again.
Eh... no. First of all, movies and games are two different mediums with different goals, not a comparison at all. Games are meant to be played over and over, movies are meant to present you with a story and be watched/enjoyed once. It's a way one trip. Games are playgrounds that can be expanded/developed more. You stop doing that, you stop development. Just to be clear, I didn't say or imply that the game is incomplete or "unfinished". The game is in a great state, but the potential to do more, to expand and improve is there, as the game has a few weak points.
Second, I'm talking from experience. There is no "done", especially in these kind of games (RPGs). Done is a line you draw in the sand. Just look at AoD. We released the game when it was done, it worked perfectly, had the endings and all system were quite balanced. New fans came in, new feedback came in, and we continued interacting with them and improving the game. We continued the development of the game, while at the same time we worked on new ones. We released DR, and even if it didn't do great, it paid its development and improved AoD sales. And then we went and ported DR engine improvements. Once we "stopped" developing the game, our fanbase was really satisfied and happy about the support we gave to the game.
And you know why I think it's important? Because we are a small developer. And as a small developer you must show to your fanbase that you care, if not, your future looks bleak.
Just look at all the drama and score dropping, and re-read what I wrote. Announcing that at this point is counter productive, and maybe even false. I wouldn't be surprised if they release a 1.2 in 3-6 months. You know how many times we said "Alright, we are done with AoD" and we then went and do an extra more? Hell, we even released modding tools
You can watch a movie more than once, and sometimes it is required to understand certain movies. I don't agree that the goal is much different since both are made to provide entertainment and some games are more or less movies.
I agree with you that there is always potential to do more and so on, but really what difference is there when a movie maker or a game makes decides that their project is finished? You seem to speak in general that all games somehow are left open to be further developed upon, and I just don't agree. The product that gets put out there/released is what you get(for the consumer) and expecting things to be improved upon and changed I find a bit silly and that is why I use the movie comparison. I don't go expecting movies to change after the initial release, and I don't expect games to do that either. DLCs or expansions are just a bonus to me.
And what does version 1.0 even mean anymore if one can't expect that to be the final version? People have to learn to accept that when a game is released it is the final version, otherwise we get perpetual early access forever. You apparently decided against that, and that is of course your call, but personally I find it annoying to have games I wanna play in constant stage of flux.
Your argument is backwards. If someone likes something enough to spend 1000 hours on it, then it's natural that he wants more of it and gets pissed when he gets denied.If someone "wastes" 1000 hours on something it can't be shitty for that person, unless we are talking about someone that has mental issues of some sort.Does someone who has wasted thousand of hours on some shitty time-killer have the obligation to state that said time-killer has great content?
I understand someone like Roxor who played the game 20 hours and found out that he doesn't like it and says why(even if I disagree with some of the complaints) but if you play for so long...what the fuck bro, how much more do you want to be satisfied with the content? It's an indie game from 1 programmer, not world of warcraft or sth
Elhoim
It's a sad state of affairs when you as a dev are being held hostage to your own game. I guess being dishonest and keep reaffirming lies indefinitely is better than being honest about your intentions and what future you have planned. I do agree with everything you say in your last post though.
Your argument is backwards. If someone likes something enough to spend 1000 hours on it, then it's natural that he wants more of it and gets pissed when he gets denied.
Also this whole 1000 hours argument is annoying really. You pay for a game, not hours of entertainment. Guy who plays for 1000 hours didn't recieve anything more than the guy that deleted it after 3 minutes. You can like something a lot and still find it wanting. In fact, if you care about something then you are more likely to be bothered by it's flaws than the guy that simply shrugs and moves on.
Elhoim
It's a sad state of affairs when you as a dev are being held hostage to your own game. I guess being dishonest and keep reaffirming lies indefinitely is better than being honest about your intentions and what future you have planned. I do agree with everything you say in your last post though.