Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Propping up the "Company" as a way to preserve achievements independent of individual characters is really similar to the new design goals of CK3's dynasties.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,006
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That is indeed awesome. One thing I really dislike though:

drill_hire.jpg


This icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.

I mean, all npcs have it.

This screen is fine, but this art shouldn't be used everywhere:

campfire_final_size4.jpg
Hopefully legs are the next dlc
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
767
>10% bonus exp
>relevant
I mean yeah sure its nice but seriously make it +100% or even +200% on lover levels.
Good thing it should be easily modifiable.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
848
Steve gets a Kidney but I don't even get a tag.
This icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.

I mean, all npcs have it.
Especially when you consider that the drill sergeant is supposed to be one of your men that gets a permanent injury and becomes a camp follower instead of leaving the company. It would make a lot more sense if you could simply appoint one of your high level mercs with a permanent injury to be the drill sergeant instead of retiring him and then hiring him again for 5k gold :lol:
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
This icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.

I mean, all npcs have it.
Especially when you consider that the drill sergeant is supposed to be one of your men that gets a permanent injury and becomes a camp follower instead of leaving the company. It would make a lot more sense if you could simply appoint one of your high level mercs with a permanent injury to be the drill sergeant instead of retiring him and then hiring him again for 5k gold :lol:

I guess the bonuses he provides are too high? Therefore they avoid making it an exploit.

But yeah, it doesn't make much sense to pay 5k for a crippled brother to become a drill sergeant.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,062
Location
Civitas Schinesghe
Sounds like a potentially major change. You'd expect them to create lots of new scripted events that interact with these retinue characters.

Man, when you play Lone Wolf origin, events dont recognise your main character as your avatar, but as a normal bro. So you have retarded situations like talking to yourself.
If they did not edit events for lone wolf origin so long after WoTN they could do the same for this new dlc. I still hope that they add more events.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Really disappointing, still no transition to end game, no feudal system, no titles no semi large scale battles, no faction warfare.
Meh.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Farming for a perma-injury is a bit weird though.

Why can't we hire 'Retired Soldiers' or 'Swordmasters' for the role?
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,062
Location
Civitas Schinesghe
Retired drill sergeants should scale to you retired bros. Stronger bro, stronger drill sergeant (with this we can have hard decision, retire your hard worked bro for future gains)etc. They should also count only if bro was long enough with your comapny. With this we can awoid cheesing with perma injury on some 2 day weaklings.
Imagine camp night events and recalling old friends and battles, kinda like this event when some bro who was in your company for a long time, talks to you how he is sad because since his beginnigs so many friends died.

EDIT: And rebuilding a company origin should have drill sergeant from the start (with unique artwork), because YOU, as veteran crippled with arrow wound, are perfect for this role and this would give this origin even bigger tutorial role.
 
Last edited:

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Sounds like a potentially major change. You'd expect them to create lots of new scripted events that interact with these retinue characters.

Man, when you play Lone Wolf origin, events dont recognise your main character as your avatar, but as a normal bro. So you have retarded situations like talking to yourself.
If they did not edit events for lone wolf origin so long after WoTN they could do the same for this new dlc. I still hope that they add more events.

I was LARPing as a paranoid schizophrenic tbh so that worked out well for me.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Really disappointing, still no transition to end game, no feudal system, no titles no semi large scale battles, no faction warfare.
Meh.
Wait.
Are you really expecting this to happen?
Lets laugh at this naive fellow.
You are right it will prob never happen but i guess one can hope.

It just feels so barren that the game play loop never changes from the first time you start it up, other than maybe hunting for legendary artifacts, but that feels like a tackled gamey goal rather than something you would ever really do.

I got my moneys worth from the base game and its a good play for 30-50 hours, everything past that feels ridiculously shallow and uninspired.

Would you really have a rag tag band of 12 hobos while rolling in money and what not 50 hours into the game and 3 years+ in game time? Probably not.

There was so much more potential with this game to be basically turn based mount and blade, but they took it in opposite direction.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
That's for BB2, if that ever happens.

I don't think Drill should be 100/200%, but I would want the bonus to be modifiable a little. Maybe it should depend on the quality of the crippled bro you retire - depending on his level it can just be a flat 10%, or add on, say, an extra x% for lower level bros, etc.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,478
It just feels so barren that the game play loop never changes from the first time you start it up, other than maybe hunting for legendary artifacts, but that feels like a tackled gamey goal rather than something you would ever really do. [...] There was so much more potential with this game to be basically turn based mount and blade, but they took it in opposite direction.
Battle Brothers never wanted to be another Mount and Blade. I mean, it says what it is right there on the can:

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Or anyone with the "old" tag for that matter; though perhaps that can be added in.

IMO it should be someone who has gotten to a certain level.

I'd do like 2 break points.

Level 6 = 10% or whatever is normal
Maxed out normal levels = 30% or something akin to that.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
"Freshly Ejaculated" perk into battle; makes you more resistant to Hexe's charm.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
As long as camp followers work somewhat like regular recruits with events and in-game appearance it will be very cool. Only exception would be that they would not participate in battles of course.

If they do work like it seems(glorified "item" purchase that gives static bonuses), not so much.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,062
Location
NZ
The sargent being a grizzled outsider from a disassembled once-famous mercenary outfit would make more sense than that level 1 tailor who lost a finger suddenly turning into Gunnery Sgt. Hartman after a 5k cash injection.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
Yeah, the idea of making the drill sergeant a former bro from your company seems like it could be an unnecessary complication(i.e: bugs and shenanigans like having a level 2 beggar taking the position). It is cool in principle if it works and if it is restricted to certain backgrounds though(i.e: retired soldier and swordmaster).

Much easier to have a character with a specific backstory being hirable though.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
It really should be tied to your stats. I do like the "permanent injury bro -> sergeant" thing for RP, not a big deal if some people will just gamify it and get their bros crippled. Surely there's a level req so the bro must be at least, say, lv5?

Maybe the number of kills that they had accrued, or their XP/level, at the point of retirement, should determine the bonus. It would even be amazing if there were different kinds of sergeants you could become with different bonuses, each of which are gated by those previous accomplishments, differentiating between a high leadership character, a long-serving many kills character, etc.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom