vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
Propping up the "Company" as a way to preserve achievements independent of individual characters is really similar to the new design goals of CK3's dynasties.
Hopefully legs are the next dlcThat is indeed awesome. One thing I really dislike though:
This icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.
I mean, all npcs have it.
This screen is fine, but this art shouldn't be used everywhere:
Especially when you consider that the drill sergeant is supposed to be one of your men that gets a permanent injury and becomes a camp follower instead of leaving the company. It would make a lot more sense if you could simply appoint one of your high level mercs with a permanent injury to be the drill sergeant instead of retiring him and then hiring him again for 5k goldThis icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.
I mean, all npcs have it.
Especially when you consider that the drill sergeant is supposed to be one of your men that gets a permanent injury and becomes a camp follower instead of leaving the company. It would make a lot more sense if you could simply appoint one of your high level mercs with a permanent injury to be the drill sergeant instead of retiring him and then hiring him again for 5k goldThis icon art feels really out of place. It would be way cooler if these "followers" had a regular brother ragdoll represented in this screen and on the inventory screen.
I mean, all npcs have it.
Sounds like a potentially major change. You'd expect them to create lots of new scripted events that interact with these retinue characters.
Wait.Really disappointing, still no transition to end game, no feudal system, no titles no semi large scale battles, no faction warfare.
Meh.
Sounds like a potentially major change. You'd expect them to create lots of new scripted events that interact with these retinue characters.
Man, when you play Lone Wolf origin, events dont recognise your main character as your avatar, but as a normal bro. So you have retarded situations like talking to yourself.
If they did not edit events for lone wolf origin so long after WoTN they could do the same for this new dlc. I still hope that they add more events.
You are right it will prob never happen but i guess one can hope.Wait.Really disappointing, still no transition to end game, no feudal system, no titles no semi large scale battles, no faction warfare.
Meh.
Are you really expecting this to happen?
Lets laugh at this naive fellow.
Battle Brothers never wanted to be another Mount and Blade. I mean, it says what it is right there on the can:It just feels so barren that the game play loop never changes from the first time you start it up, other than maybe hunting for legendary artifacts, but that feels like a tackled gamey goal rather than something you would ever really do. [...] There was so much more potential with this game to be basically turn based mount and blade, but they took it in opposite direction.
Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
Farming for a perma-injury is a bit weird though.
Why can't we hire 'Retired Soldiers' or 'Swordmasters' for the role?
So... camp followers?
aka Battle Mattresses
"Freshly Ejaculated" perk into battle; makes you more resistant to Hexe's charm.
So... camp followers?
aka Battle Mattresses
People kept asking for battle sisters, so... :D