On the other hand, once you're able to amass 40k-50k coins, you might as well spend it on these armors. You'll not find (much) better for a Battleforged Bro.Nah. It's never worth it to spend ALL on one piece of equipment. You buy things you can afford.
Has anyone found named/legendary bows or crossbows? I've found plenty of melee weapons and armor, but never any legendary ranged weapons.
Has anyone found named/legendary bows or crossbows? I've found plenty of melee weapons and armor, but never any legendary ranged weapons.
They're scarce, until you get a good ranged seed and you have too many of them, even had a Bow + 1 range with the Legends mod once but it was a buggy previous version and i had to stop that playthrough, so sad ...
I mean technically that piece of armor is worth it if you have a surplus of money, it being 1 point more fatiguing while providing a 100 more armor than a Coat of Scales. Just be wary as named armor can often be a much worse ratio of fatigue cost to armor provided than unnamed, always do the math. It's rare for a named helmet to be worse ratio wise.
Is this shit worth trying to save up money for? I haven't seen any armors with 400 before now, and I seldom find any named equipment in the wild.
The weirdest thing just happened. Right after posting that question yesterday, I went back and was playing some more, and the very next village I went to had a Fletcher and guess what they were selling? Legendary crossbow AND javelins.
I've been playing BB for about a year now, and not one super-ranged weapon until I asked the question here. I think that qualifies as a Codex miracle.
Ask the Codex, and you shall receive.
DEV BLOG #128: THE RETINUE, PART II
Last week we introduced a new gameplay mechanic with a retinue of non-combat followers coming with the ‘Blazing Deserts’ DLC. This week we’re taking a closer look at a selection of three more of these non-combat followers in order to give you a better idea on how all this is going to work.
There’s a total of five slots available for you to fill, but several times as many followers available to choose from. Choosing the right set of followers for your company is another way to customize it to your playstyle and to make each company and playthrough feel more unique. Do keep in mind that everything you’re about to learn is still under development and therefore subject to change depending on how testing goes. This is doubly true for numbers, which is we’re not showing any of them this week. Onwards, then!
The Surgeon
A studied man from the south, the Surgeon is a walking tome of anatomical knowledge. A mercenary company seems the perfect place both to apply that knowledge in healing, but also to learn more about how the insides of men are made up.
With the Surgeon in your retinue, characters that fall in battle have a significantly improved chance to survive with a permanent injury instead of dying outright. A permanent injury can still end a career, of course, but it can just as well end up being but a reminder of a particularly hard-fought battle. The important point is that now it’s up to you and no one else to decide whether to let go of a character or keep them on the roster – which can be particularly helpful in the late game and with experienced and key characters. In addition, the Surgeon also looks after injuries of the non-permanent kind, and helps your men to recover from them faster, which reduces downtime.
The Scavenger
Whether the son of one of your men or an urchin you took pity on, the Scavenger pulls his weight by collecting bits and pieces from every battlefield.
With the Scavenger around, each armor destroyed will grant you a certain amount of tools and supplies after battle, the exact amount depending on what kind of armor it was. This makes the Scavenger a useful choice for heavily armored compositions that need a lot of tools and supplies for upkeep, but also for companies that destroy most enemy armors with hammers and so can’t loot those, but in this way still receive some loot anyway, and when fighting lots of Greenskins. The Scavenger also returns a part of all ammunition you spend during a battle, making ranged-heavy companies more self-sufficient, and the use of throwing weapons less expensive.
The Cartographer
The Cartographer is a man of culture and knowledge, but he also realizes that traveling in the company of well-armed mercenaries is one of the best ways to safely see the world and explore places that few visited before.
Available once you’ve found at least one legendary location, the Cartographer will pay you for each location that you discover out in the world on your own. The further away from civilization a location is, the more he’ll arrange for you to be paid. And legendary locations pay extra. The Cartographer is one example of several followers that further support specialized playstyles – if you’re more interested in heading out on your own terms, explore the world and raid locations rather than doing contracts, he’ll make this a more profitable venture. In a similar vein, there are other followers available that support playstyles like banditry, trade and hunting enemy champions for bounties and loot!
Source: https://steamcommunity.com/games/365360/announcements/detail/1694981324149729169Dev Blog #129: City States, Part I
A major feature of the upcoming ‘Blazing Deserts’ DLC is an expanded south with several city states that have their own distinct culture, looks, services, contracts, and more, based loosely on medieval-era Arabian and Persian culture. Time to talk about it in detail!
The City States
The southern deserts. What is a barren wasteland now once was green and fruitful. An ancient empire ruled these lands long ago, but a cataclysmic event purged it from the face of the world along with their god-emperor, leaving but ruins and ashes. And from the ashes the belief in a new god arose, a powerful god manifest in the sun, the Gilder. And from the ruins new cities arose, the southern city states.
“Are these wastes? You see nothing but sand, air so hot it burns the lungs, ferine creatures malforming just to survive, and what of the man who strides here? Distilled to his essence. The north finds nobility between the empty chatter of their artifices. Here, nature is nobility, and under such auspices it is the strongest who rise, basking beneath the shine of the Gilder, and the weak who are burned beneath His sublimity. It is a measurement most peculiar, and one not often understood by interlopers.”
The southern city states are magnificent cities now, easily as large as the largest cities found in the north. They dot the southern deserts where water is to be found, reigning over a precious resource in the otherwise dry and blazingly hot lands. Their streets are abuzz with traders offering their wares on busy bazaars. Trade with exotic spices and fabrics has made them rich, and their wealthy elite are patrons of the arts and sciences. Advancements in medicine, astrology and alchemy are unlike anything found in the north. But much of their economy was built on the back of slaves, and life is cheap here.
The city states are not ruled by nobility, but by wealth. Ruling councils consist of Viziers, ministers each responsible for a different aspect of governing the state, elected from the rich bourgeois. So decadent and removed are they from the plight of the common man, that they regard everyone as tools used for their amusement. A mercenary captain could find plenty of work here - whether hunting down desert raiders or crushing slave rebellions - but they would also find disdain from their employers, who regard a mercenary as but a ‘Crownling’, a slave of a different kind, a slave to the coin.
The southerners, who call themselves Gilded for their belief in their single god in whose shine they bask day in and out, are of darker complexion than northern folks. You’ll find many of the same professions here as in the north, but also some unique to their culture. For example, slaves can be bought on slave auctions and put to use even in a mercenary company. You pay for a slave once, but never pay them any wages, and the morale of southern backgrounds will not suffer should the slaves perish on the field of battle, for they are considered very much expendable here.
The Arena
You’ve already learned about the Alchemist, a trader that offers unique alchemical contraptions only found in the city states. Another building entirely unique to the south is the Arena.
While northerners will duel for honor, southerners do so for the entertainment of the masses, and not always willingly. Arena fights are to the death and in front of crowds that cheer for the most gruesome manner in which lives are dispatched. It is a different way to earn money with advantages and disadvantages over mercenary contracts.
Unlike with mercenary contracts, in arena fights you’re limited to fight with but a few men of your choice against various opponents. Also unlike mercenary contracts, you’ll know exactly which and how many opponents you’re about to face - a certain number of beasts, slaves, captured desert raiders or professional gladiators, for example. There’s no lengthy travelling involved, nor ambushes along the road, and you’re paid well for victory in front of cheering spectators. However, you can’t retreat once a battle has started and you won’t be able to loot after the battle has ended. If your men survive long enough, fighting in the arena will earn them unique traits as they climb the ranks from pit fighter to champion of the arena. Naturally, there’s also a new Gladiator background to be hired in the city states.