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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
I'm so fucking hyped bros, can't wait for this to come out
:hype:
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
They really learned that "abandoning" declaring the game finished wasn't the best idea and way to build and keep a community. And I'm glad that the expansions turned out economically viable for them.
 
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PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,046
While I am not to much into fantasy, I have to say that Battle Brothers turns out to be the best X-Com successor.
Can't wait for the next DLC.
My main gripe with them was that they cut non-combat-followers, so I am pretty excited they get finally in.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,086
Hey, hordes crisis is actually a perfect idea. If they haven't thought about it already I hope someone is reading this.

A civil war is not bad, but then again it is kind of redundant since there is already such a crisis.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
Any word about interior maps? Am I old and these were included ages ago? (Ok one of these things is definitely true)
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Hey, hordes crisis is actually a perfect idea. If they haven't thought about it already I hope someone is reading this.

A civil war is not bad, but then again it is kind of redundant since there is already such a crisis.

Don't think there's going to be a human / horde crisis for the same reason the barbarians didn't get one. Too similar to orcs!

Any word about interior maps? Am I old and these were included ages ago? (Ok one of these things is definitely true)

They never got implemented / got scrapped; at the moment I don't remember the reason, but someone else might be able to tell you more.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
970
Codex Year of the Donut
Any word about interior maps? Am I old and these were included ages ago? (Ok one of these things is definitely true)
From Dev Blog #124 (So included in the 'Blazing Deserts DLC):

An oft-requested feature for Battle Brothers is to portray any location that you’re fighting at, such as a graveyard or a brigand camp, also on the tactical combat map. Fighting Wiedergängers between fallen tombstones and not just on empty plains can add a lot to the atmosphere and flair to that tight battle that will decide the future of your company. We’re happy to announce that with the ‘Blazing Deserts’ DLC we’ll introduce a wealth of new location-based environments in combat to make possible just that.

97c3158bd927a3ede62c9a92644428f9e35c4e90.jpg


The combat system of Battle Brothers – one of its strongest features, as most of us will agree – was designed for small scale infantry combat on open or mostly open maps, and that’s where it works best. Having the odd fight in more enclosed environments, such as in forests, can shake things up every now and then in interesting ways, but doing this too much can also wear on a player’s patience. For example, the initiative system that works well in open field battles can become frustrating in tight quarters where 12 or more characters are constantly blocking each other. So with that in mind, let’s talk about how environments based on location are going to work.

Fighting brigands at their base camp will bring a dynamic to combat that is different from fighting them in the open field. That’s a good thing, because it adds more variety to combat in general, and because it adds another strategic dimension to the world map where you’ll now have to weigh the pros and cons of luring an opponent out of their base or fighting them at home. But while there’ll now be walls, palisades and gravestones shaping some of the maps, we also won’t turn every attack on a brigand camp into a siege, or a fight in a dense forest of tents and barrels. It’s not what the combat system was designed for, and consequently it just wouldn’t be fun. All combat will still take place outside, and most location-based objects are in fact cosmetic, meaning they’ll provide a flavorful backdrop and tell a story of where you’re fighting, but they won’t get in your way and won’t block your men from moving. On top of that we’ll be adding a smaller selection of objects which actually do block tiles to change the dynamic of combat in a controlled way. For example, a brigand camp may be surrounded by palisades to create chokepoints, but there’ll be also enough open space both outside and inside to have a proper battle.

While we take care to make it visually apparent which objects block a tile from being entered, and which objects are merely cosmetic, we’re also aware that it won’t always be intuitively readable for everyone and in every situation. Again, it’s a problem that you may have already encountered when fighting in the woods. To alleviate this issue, we’re introducing a new quality of life feature with the free update that comes along with the DLC. You’ll be able to toggle at any time to have highlighted in red all tiles that are blocked by environmental objects, such as trees, by pressing a button on the top right or by pressing a hotkey. Useful for navigating those new environments and any forest alike.

a4726ad8977ae744f2dba286cd205d14a3a4d1a3.jpg


But nothing on interior maps, sadly.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Love how even their devblogs seem to have better writing than most of the full-fledged rpg's out there.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,086
Hey, hordes crisis is actually a perfect idea. If they haven't thought about it already I hope someone is reading this.

A civil war is not bad, but then again it is kind of redundant since there is already such a crisis.

Don't think there's going to be a human / horde crisis for the same reason the barbarians didn't get one. Too similar to orcs!

It depends on how they handle it. If the great horde begins to settle the border of the map and you can take missions from the Khan, for instance. That would be quite different. A human horde would be aproachable after all.

The barbarian missions where somewhat lacklustre because of that. Not only it was similar to greenskins, unlike greenskins they can't even take over settlements. And with the exception of that mission where you can ally with barbarians to figt undead, all the missions revolve about mindlessly wiping them out.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,506
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Hey, hordes crisis is actually a perfect idea. If they haven't thought about it already I hope someone is reading this.

A civil war is not bad, but then again it is kind of redundant since there is already such a crisis.

Don't think there's going to be a human / horde crisis for the same reason the barbarians didn't get one. Too similar to orcs!

It depends on how they handle it. If the great horde begins to settle the border of the map and you can take missions from the Khan, for instance. That would be quite different. A human horde would be aproachable after all.

The barbarian missions where somewhat lacklustre because of that. Not only it was similar to greenskins, unlike greenskins they can't even take over settlements. And with the exception of that mission where you can ally with barbarians to figt undead, all the missions revolve about mindlessly wiping them out.

A self-confessed barbarian is defending the barbarians. Shocking.

The game implemented the barbarians perfectly. They're uncultured savages that are incapable of forming complex diplomatic or personal relationships. Their technology is primitive and they have no real future potential beyond merely persisting. There is no point in them taking over settlements, because that would require development of the sort that would ultimately turn them into proper humans. They're right where they belong - the outskirts of the habitable world, loathed and rejected by their betters.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
That doesn't look bad.
Shame that Northern Barbarians didn't get similar treatment.
Also I really hope they add some way to store items and troops somewhere - like some Mer4cenaries Guyild buildings where you can store items and leave9rent or whatever) your troops.
With new consumable items and drops everyone would need more inventory space.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,057
Location
NZ
It depends on how they handle it. If the great horde begins to settle the border of the map and you can take missions from the Khan, for instance. That would be quite different. A human horde would be aproachable after all..

What are they going to pay you in? Yak's milk?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,818
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They're uncultured savages that are incapable of forming complex diplomatic or personal relationships.
This game ain't Diplomatic brothers.
Their technology is primitive and they have no real future potential beyond merely persisting
And yet when your civilization crumbles, all that shall remain of it are the ones that revert to barbarism. The barbarian persists because the barbarian is the true face if humanity.
There is no point in them taking over settlements, because that would require development of the sort that would ultimately turn them into proper humans
Proper humans what can't even stand a barbarian invasion? Keep your "proper humans" all you like.
They're right where they belong - the outskirts of the habitable world, loathed and rejected by their betters.
If your civilized people are so better, why aren't they free to do so they please, why did they stay in the confines of their walls and laws?
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,506
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
They're uncultured savages that are incapable of forming complex diplomatic or personal relationships.
This game ain't Diplomatic brothers.
Their technology is primitive and they have no real future potential beyond merely persisting
And yet when your civilization crumbles, all that shall remain of it are the ones that revert to barbarism. The barbarian persists because the barbarian is the true face if humanity.
There is no point in them taking over settlements, because that would require development of the sort that would ultimately turn them into proper humans
Proper humans what can't even stand a barbarian invasion? Keep your "proper humans" all you like.
They're right where they belong - the outskirts of the habitable world, loathed and rejected by their betters.
If your civilized people are so better, why aren't they free to do so they please, why did they stay in the confines of their walls and laws?

When I play, civilization doesn't crumble. The civilized battle brothers develop their skills and use the best gear to defeat the knuckle-dragging hordes. Nobody is trapped behind walls; people and caravans go from town to town whenever they please. The people are free to run off into the wild, they just aren't that stupid. They enjoy a better existence.

Stay frosty, savage.
 

trimethylsilyl

Educated
Joined
Jul 8, 2017
Messages
91
Location
xXx420xXx
I have a retarded bro who consistently fails every fucking morale roll (even though he has one of the highest resolve ratings in my company) and refuses to let Rally work on him. How should I kill him off? I'm not going to let this retarded faggot get away with retirement. I'm thinking of stripping him naked and letting him tank a lindwurm while my archers fire away in his direction. Any other ideas?
 

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