Finally decided to give this a try, after the many patches, DLCs and so on are out. Surely the experience improved, right? Nope.
The intro is well done, presentation is okay, but apparently being able to skip the intro instantly is only achieved through editing or mods, because mashing ESC isn't fast enough. Music is well-done, but sounds are "meh". The woke infection is obvious when you start seeing very diverse people from minute zero, including a mudslime mechwarrior that is so much of an "old mentor" cliché, that I expected him to talk about retirement (spoiler: he dies). At least it's not as grating as the mudslime girl engineer with tatoos, for extra girl-power factor. Character creation makes you choose from a bunch of flavor choices and some that actually change your stats. Your starting skills are shit, and yet you're shown to be competent, even though initial recruits are much better than you by default. Then comes the infamous pronoun thing. Not only it's pointless since people refer as "you" or even kid (which doesn't make sense since your character is a young male minimum), your character is not even shown around! The default gender for you is female, and the available choices are all invariably hideous. Most annoyingly, you still cannot have bright blonde hair for some reason, although pink and blue dangerhair styles are kosher, but of course. Kamehameha is a character that reeks of self-insert, or a cheap Danerys copy (which is more or less the same).
After the tutorial which is confusing when it shouldn't since the interface is shit at explaining things, I got to the part you're made the leader of a merc band that is severely indebted for plot reasons, even though your 'warriors are more competent than your own guy for sure. The Mech Lab screen is a confusing mess as well, I vaguely recall MW4's own being much better.
You can customize your mechs slightly, but it doesn't seem to do much compared to previous games in the franchise, which showed changes in color and such much better.
Combat is also SLOW, because the game stutters constantly, and enemy mechs react slowly, as mentioned in the review, especially once you knock down one, moment in which it takes him a second to remember it has to fall down. Mechs are also hilariously unsteady here. The lack of a combat log is annoying, because the messages detailing damage done scroll too fast to see what happened. Then there's the fact melee animations are awkward: You would thing a mech would hesitate to do a headpush as an attack, considering that's where the cockpit is. Then, the most glaring flaw of them all, is the fact that exploding enemy units DO NOT CAUSE DAMAGE!
Perhaps this is a bug, but I bet this was done to make melee less risky, as I remember that stepping on vehicles damaged your legs, which doesn't happen here. Punching an enemy mech to death also is not a risk for your attacking unit.
Lastly but not least, once the game starts proper, you notice the interface screen for listing stuff is shit, and not very well detailed to boot.
I'm considering giving Front Mission 2 a try and waiting for BTech to get another patch or something, as it was not as fun as it could be and took longer than expected. Waster potential for sure.