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Battlezone: was it any good?

Heresiarch

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You know, the 1998 game in which you control a tank, can run around with your rifle, can control your army like a strategy game, and kick rusky asses on the moon? I've heard the general reviews of it spelt AWESUM. A few years ago I downloaded it and can't manage to get it to run, and I abandoned it. Yesterday evening I managed to download its Gold Pack which apparently also has CD music in it. Dunno if I can even manage to play because I haven't installed it yet and I'm at work now.

So, anyone can give some mini review? 1 and 2 which is better and why? And to the few guys who has heard or even played a good old game Uprising: Join or Die, compared to it is Battlezone good? BTW Uprising was a very fun game in which you control a tank FPS style and build bases and "summon" (teleport) infantries and tanks and bombers and fighters and orbital ion cannons to fight in a full 3D environment. Very awesome.
 

Destroid

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Yeah both 1 and 2 are good games. 2 at least is fun multiplayer too, I didn't get to play 1 MP though. I couldn't say which is better for singleplayer, it's been so long since I played them.

Never played uprising.
 

MetalCraze

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How dare you to ask this question? How dare you?!


You don't run around with your rifle actually. Because that you'll get killed fast. But other than that yeah it's RTS from 1st person.

It's atmospheric. Planets actually look like other planets not like Earth.

The gameplay is similar to RTS - you build the base, you build defences, you build harvesters to gather resources, you build army (well if you can call 10 units like that) and then you do whatever the objective requires from you. First person perspective makes this all fun.

It's still being patched by the lead programmer of the game that lets it run on DX9, Win7 and in any resolution you want.


Of course I'm talking about BZ1 not Pandemic's crappy BZ2.

BZ2 is vastly inferior and simplified. RTS element got nerfed hard and planets are now all Earth like in some crappy modern "sci-fi".
 

Topher

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I used to play BZ1 quite a bit when it released. IS there any place to download a pre-patched version for easy win7 use?
 

Destroid

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You could do some funny shit in BZ2 like spam the enemy base with dumbfire cruise missiles that fly (slowly) along the ground. Highly amusing in multiplayer.

Great to hear the guy is still updating BZ1, wonder if he fixed that physics glitch that could make the biggest robots do somersaults?
 

commie

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BZ1 is better, although all the unofficial support for BZ2 have made it worthy as well. I prefer BZ1 because both attack and defend are viable strategies and the Soviets just look so much cooler than the generic cyborg crap.
 

Heresiarch

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MetalCraze said:
The gameplay is similar to RTS - you build the base, you build defences, you build harvesters to gather resources, you build army (well if you can call 10 units like that) and then you do whatever the objective requires from you. First person perspective makes this all fun.

Strange, why do I think of X3 when I read this? :M
 

Destroid

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Heresiarch said:
MetalCraze said:
The gameplay is similar to RTS - you build the base, you build defences, you build harvesters to gather resources, you build army (well if you can call 10 units like that) and then you do whatever the objective requires from you. First person perspective makes this all fun.

Strange, why do I think of X3 when I read this? :M

It's not like X3, in terms of the way you play. It's straight up RTS, with the exception that you can assume direct control. In BZ2 there was a command bunker you could build to control the game from overhead RTS view but I don't remember if it was in BZ1 or not.
 

shihonage

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Battlezone 1 and Fallout 1 were my most favoritest games ever. So there.

BZ1 had awesome atmospheric missions, and some of them even had non-linear objectives.

In general, every game that was based on Mechwarrior 2's simulation engine, except for Heavy Gear series, ended up being PURE FUCKING GOLD.
 

MetalCraze

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http://battlezone1.net

Everything you need is there.

There's a pre-patched installer with the latest "stable beta" patch (newer betas are in respective forum section)

The only downside is that the last time I've checked the installer didn't have videos because due to the old codec they had trouble playing in WinXP/7 or something like that - but you can find original CD images with that stuff.

The videos are not that important - mostly they are just short cutscenes with planets spinning on mission briefing screens (nonertheless this added to the atmosphere a bit)



Here is a little changelog:
http://battlezone1.net/patch/bzone_changelog.txt
 

Raapys

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Yeah, I love BZ1. Amazing atmosphere and really fun gameplay. Even some customization, since you can equip your vehicles with different weapons. Then you have the sniper, which you can use to kill enemy pilots and then capture their vehicles. It's got a decent( if predictable) story too.

BZ2 wasn't bad either, but it lost much of the atmosphere thanks to different vehicle/structure design, planet environment and music.
 

MMXI

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Battlezone is an awesome game. Played it all the time when it was released, including multiplayer.

Like other people have said, it's basically an RTS but controlled in a first person perspective. You are an actual unit in the game. You build up a base, gather resources, build up a defence, build up an attack, win the game. Battles are fun because you can actually participate in them directly, rather than relying on micromanagement as in typical RTS games.

The campaign and story/setting is also pretty good. It eases you into the game nicely. At first you might struggle to get used to the style of the game, specifically the view point in conjunction with the depth of RTS controls. However, you'll get used to it after an hour or two and you'll more than likely fall in love with the game.

Also, sniping is awesome.

Anyone here know of any recent games in this style but with just as much or even more depth than Battlezone? I don't want some watered down consoletarded trash.
 

Destroid

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Natural Selection

and

Savage (although as far as I could tell this wasn't that good).

Both are MP though, and NS is rather light on the RTS aspects (although still one of the best games of all time).
 

DarkUnderlord

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MetalCraze said:
How dare you to ask this question? How dare you?!


You don't run around with your rifle actually. Because that you'll get killed fast. But other than that yeah it's RTS from 1st person.

It's atmospheric. Planets actually look like other planets not like Earth.

The gameplay is similar to RTS - you build the base, you build defences, you build harvesters to gather resources, you build army (well if you can call 10 units like that) and then you do whatever the objective requires from you. First person perspective makes this all fun.

It's still being patched by the lead programmer of the game that lets it run on DX9, Win7 and in any resolution you want.


Of course I'm talking about BZ1 not Pandemic's crappy BZ2.

BZ2 is vastly inferior and simplified. RTS element got nerfed hard and planets are now all Earth like in some crappy modern "sci-fi".
Skyway speak the truth. BZ2 was crap - BZ1 was where it was at. At least Singleplayer wise. Sniper was better too - you could run around and snipe shit then steal their tanks, then kill the enemy with their own tank, eject, snipe another tank and repeat. It was buckets of AWSUM.
 

lisac2k

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I tend to agree about BZ1 being a bold gaming concept and high quality fun back in the days. We (my brothers in chips and me) were always considering it a hybrid of Quake and Starcraft for its mix of furious action and base building. I can only recommend it.

I couldn't comprehend it when I heard that they (Activision) sold just ~150.000 copies (IIRC). I know the gaming population was smaller back then, but still the game wasn't really a hit, although it had all prerequisites to be one. Later addition of the Chinese to the game (with the Red Odyssey add-on) just raised its level of awesomness, but I guess nobody cared about it anymore. Even worse, the concept became forgotten among game devs and no matter how much I wanted to see a spiritual successor to BZ1, there was none (or maybe I did miss something?)

BZ2 was dissapointing, at least.
 
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Hmm. I have to admit I missed out on Battlezone back then, the hybrid concept didn't really seem very appealing to me. Time to correct my mistake, I guess.
 

Paperclip

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I always mentioned Battlezone when people made threads about "suggest me some games to play", "what's the best game", etc.because our prestigious magazine must know one of the best gaem ever! I'm glad that apparently some codexians have played it. As for the game itself, I wouldn't like to touch it again fearing that the experience will ruin my perfectly good memory :D
 

Deakul

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Got BZ2 with my Geforce 2 MX years ago, was fun.

Never played the first game for fear of it being an unplayable ancient mess today.
 

MetalCraze

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Jimbob, this game mostly doesn't require tedious micro of many RTS games.

When in combat you may order your troops to just follow you and they will do the rest when in combat - which is like Unreal with hovercrafts - dodge and hit.
Driving hovercrafts is fun as they are pretty agile, have inertia and can jump.

Sometimes however a smart application of different types of troops is required and sometimes you may want to send some escorts with your harvesters but that's about it for a totally necessary micro.
 

Paperclip

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I remember that the US walker - called Sasquatch I think - sucks because its weapons/hardpoints are located too far apart, one on each of its arms.
 

Heresiarch

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Played for a few missions this weekend. Wow, a really good game. The atmosphere is simply perfect, with the good radio voice over and the really, really nice CD soundtrack.

I find the game actually more of a FPS with RTS element, so people who are very bad at RTS shan't shy from it.

The RTS part of the game is actually pretty light so far. There are at max 10 offensive units (tanks, bombers, etc) and 10 defensive units (portable turrets) you can own at one time, and the quantity of pilots you can have is limited too, so there's hardly any unit spamming at all. It's mostly build up a turret perimeter, then build a small, balanced tank squad, and then lead them or order them to fight at spots you want.

The unit building and control needs to get used to, after all controlling multiple units in a FPS is completely different from the classic click and point mouse control. Fortunately almost all commands can be done with the 1~7 number keys, and directing guys to move or attack is as easy as first choose a single unit or a squad (with just one key) and then spacebar on a ground or some bad guys.

Compared to Uprising, BZ seems far well balanced because unlike Uprising your main tank can singlehandy decimate whole armies, in BZ you're as weak (or as strong) as all your other AI controlled friendly tanks, in fact sometimes even worse because the AI shoots quite accurately. You must rely on your troops if you want to survive long enough.

The game actually emphasis a lot on Strategy rather than Tactics it seems. Building units is very fast, but resource accumulation is slow, and units die quite fast. Units quantity is very limited as mentioned above. And the battlefield is quite large. So if you send 10 guys to assault an enemy bunch and they are apparently losing, don't think you can win by sending reinforcement. By the time the first two reinforcement tanks arrive, your troops are all dead.

On the other hand, even if your main "army" got decimated doesn't necessary mean you lose the whole war. All troops need ammo, and their health don't regenerate. You must use armories to "catapult" repair and ammo packs to refresh your tanks' status after every other major battle, and the supply packs fly quite slow, so the other side will have sufficient time to replenish some new units. Of course you can force your battered tanks to fight with what little health or ammo left, but the enemy turrets will surely annihilate them in seconds.

However, enemy bases are far from unbeatable even with all kind of turrets set up. In the game, buildings are very weak, and even the Recycler, which is more or less the HQ, can be destroyed by 3 tanks under 20 seconds.

So it seems the game comes down to this: instead of spam as many troops as you can and click your mouse as fast as you can, you must use your brain to think: how to use your limited troops (at max 10 tanks), to kill your enemies at the best efficiency? You may try use some decoy to distract the enemy lots, and then make a sneak attack right on their most exposed buildings with a few bombers. Or you may set up mines and ambushes to help tip the fight into your favor. The battlefield is large and has little obstacle, so the strategy to win is really alot.

Keep in mind because preparing for a fight takes time, and you MUST rely on supplies to keep the fight going on which takes quite a bit of time, and the actual fighting is actually over very soon, so you must think of plans before going out, otherwise you'll either lose your first fight very fast, or you'll lack the stamina to keep your push going on because of supply problem.

Really recommended. On the website Skyway mentioned above you can download a full playable version. Then you can use TPB or something to get a full CD version so you can listen to the awesome CD music. Great game.
 
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Paperclip said:
I remember that the US walker - called Sasquatch I think - sucks because its weapons/hardpoints are located too far apart, one on each of its arms.

I skimmed the huge changelog of the patch the developer has been making, IIRC it has been fixed so the shots will converge at the point you're aiming at. Seems like he managed to iron out every single annoyance piled up by the fans over 13 years.
 

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