Xeon
Augur
- Joined
- Apr 9, 2013
- Messages
- 1,858
Tried searching for the number of employees post and couldn't find it, searched this forum and nada and searched Beamdog and the search engine[?] in that site is pretty bad.
I did see this post tho, apparently they are working on 3 things.
Wonder which one is the new game.
I did see this post tho, apparently they are working on 3 things.
LinkTrent Oster said:Hello friends. As valued members of the community I can clearly hear your concerns and I wanted to clearly answer your question: What is happening to Beamdog?
The answer:
Business as usual, but with a tighter focus.
Historically we've had anywhere from three to ten projects active at any time (including ports and patches). This approach was hard on the entire team from a focus and deliverable standpoint, so we've re-oriented around fewer ongoing efforts. Right now we have three active projects, one large, one mid size and one small scale project. With the tighter focus and dedicated staff to each project, we are going to be more effective.
The Siege of Dragonspear launch was tough, no question. We launched with bugs, and ignoring the controversy around the launch, the product we shipped wasn't up to the quality standards we hoped to meet. Our patches since launch have improved the game greatly and we are much happier with Siege of Dragonspear today than we were at launch. Our key lesson from the experience is we need to take the proper amount of time and attention to ensure a high quality release.
To give us the time for our next project to meet our quality goals, we developed a new plan to ensure we can deliver products we will be very proud of. This plan is about optimizing our team for the next releases and and building strength in key areas where we can be a world leader. As part of this plan, we undertook a limited restructuring at Beamdog, parking some projects, laying off four staff and reducing some contractor expenditures. We've had to say goodbye to some good people, but by making some hard decisions now, we've engineered a scenario where we can take the time required to ensure we have a quality release for our next projects. On those next projects, at the core of our plan, we are empowering our leadership and developing top-notch narrative design, programming and art teams. We're already seeing some amazing results and we've excited to share our next projects with you.
In summary, we're committed to making great RPGs and we have a strong, fiscally sound plan to deliver the games we love to our audience at a quality level we are proud to deliver. We're building a killer team with a focus on a very bright future of excellent RPGs.
Regards,
-Trent
Wonder which one is the new game.