Well, at least he got the chance to work (again) on NWN1, bringing us wonderful enhancements such as:
:D
so, which is gonna be the next Gaider headline:
"BioWare announces the returned of a beloved developer - David Gaider!"
or
"Obsidian announces the recruitment of a beloved developer - David Gaider!"
The one on the right is from the enhanced version. You can tell because it's oversaturated, blurrier and missing details.It's so enhanced I can't even tell which is the original and which is the new one.
They said it was one of multiple pitches, no? Perhaps it didn't even get past those concepts, and then Gaider wasn't as interested in whatever got signed.The documentary that revealed the "Planescape: Unraveled" concept art was shot at March or April last year. I'd assume it was being developed at that time, and was the Gaider's project.
At last August, their concept artist uploaded a concept art that could be one from Unraveled. She most likely got a permission to upload them from her boss, and I guess her boss gave the permission because the project was canceled at that point. The reason for cancellation, is anyone's guess. Maybe they failed to gather the budget per Infinitron's assumption.
The guy hasn't worked on a good game in 8 years (or more, depending on who you ask), he probably got tired of waiting for an interesting project at Beamdog and took the best job offer he had.lol come on you never actually made anything dude.
I'd love to learn more about what happened here.
so, which is gonna be the next Gaider headline:
"BioWare announces the returned of a beloved developer - David Gaider!"
or
"Obsidian announces the recruitment of a beloved developer - David Gaider!"
Bethesda pleeeeeeeeeease...
Today, Beamdog bids farewell to our Creative Director, David Gaider.
Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We’ve seen Dave conjure new worlds we’d love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!
Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We’ve all learned a lot from Dave and we hope he picked up a trick or two from us as well.
As fans of Dragon Age, KoTOR, Baldur’s Gate, and many of the other incredible worlds Dave has helped create, we’re excited to find out what’s next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.
We’ll certainly miss your lunchtime stories. Best of luck Dave!
A portrait of the artist at work.