Adventuregamers said:
Challenging puzzle design with logical and satisfying solutions
Let's say it like that. The puzzles here are a teensy bit worse than in first two locations of Sublustrum (professor's flat and its inverse version), but a helluva lot better than in the rest of Sublustrum (basically, tram puzzle and flower puzzle).
American voiceovers sound more like FBI than KGB
To tell you the truth, I don't know anything about the actual dub quality of this game (Sublustrum, however, was
so much better with Russian voices than with English! - I would even go as far as with recommending to switch the game voice-pack with that of the Russian version's - however, I don't know if that's even possible and if the game would give you enough subtitles in proper places in order for everything to make sense). However, it seems to me that they are complaining about the
lack of that typical "HEVI RASHEN EKZENT, KOMRED" with "TOVARISCH" and "BLYAD'" being every second word, which (the
lack of that kind of dubbing, that is) would be really awesome, if you ask me. I am seriously fed up (like, "HNNNNNNNNNG, NO YOU DIDN'T, NOT
AGAIN!") with that shovelware practice of bringing together a dozen of bearers of most horrendous/cringeworthy Russian accents imaginable (for "TEH FLAVOR"), recording that crap on a second try and calling it a day / a proper dubbing.
lots of reading required to properly understand the plot
Not really. You won't understand the plot regardless of how much you'll read into documents. It just goes completely derpity-derp Lynch style after a certain point - and in contrast with Sublustrum, its ending DOESN'T give you any solid hints about the definitive interpretation of the rest of the game (Sublustum ending had both a really nice twist AND such a hint which gave you at least some idea, a start point, about what actually happened), which is why Adventuregamers are claiming that
brief ending is a bit disappointing.
However, what all the aforementioned reading IS needed for is gathering more information about the setting and that whole situation the main hero finds himself in. And that setting is indeed very nicely done, with
GREAT care and attention for authenticity and that whole "
actual government experiments on potential psychics" vibe. Some of the puzzlework however looks kinda stupid if you consider that "as serious as it gets" attitude of the game, though.
Also, there is a nice little shoutout to Sublustrum. Let's see if anyone here manages to actually find it.
Sounds like it could be good.
It is. As I've said, it's a bit shorter and a lot more of a straight-up thriller than Sublustrum was, but nevertheless it's a nice solid title. Nothing ground-shattering though.