Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Best Story Ever

AetherVagrant

Cipher
Patron
Joined
Apr 12, 2015
Messages
519
Codex homo's and hollywood cucks call a game a "good story" with NPCs speaking a Shakespearean lexicon even in the most difficult circumstances.

We're in a post-post-post-apocalyptic world on Underrail, people eat rat meat for nothing, and even in the safest station it's easy to get your throat cut, so time is of the essence. In such harsh conditions people SHOULD speak quickly and tell what they want to say very briefly. Therefore, the dialogues and the scenario are quite realistic and exactly what I wanted. At least better than Arcanum where the Gnome with flaming arrows gushing out of her ass speaks like, "My great lord, why are you putting me in this fastidious situation"
Maybe you need more english lessons because an adjective like fastidious is not applicable to a noun like Situation
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom