Tags: BioWare
<p>...<a href="http://www.theaveragegamer.com/2011/09/25/bioware-founder-bethesda-are-10-years-ahead-of-us/" target="_blank">according to the BioDocs</a>. And who would know better than those guys?</p>
<blockquote>
<p>When asked if they would be doing more of this type of storytelling, the response was affirmative. As a studio, BioWare look for inspiration from other developers’ products. According to Zeschuk “One thing about developers is they’re all really good at certain things. When I think about Bethesda – and I don’t mean to criticise. I think it’ll probably be big praise – more than anyone they are unbelievably good at creating a sense of place. Like you’re there. It’s incomparable.<br /><br />“And so all of us are good at different things. We’re good at telling structural character-driven narratives. That’s our really big strength so for us to get to where Bethesda was on their sense of place, we’d have to work on it for ten years. They worked on it for ten years. Every game you can see they’ve done it a little bit better, a little bit better, a little bit better. That’s kind of the magic of development is that to really get great in the craft you have to actually repetitively build upon it for years and years.”</p>
</blockquote>
<p>...<a href="http://www.theaveragegamer.com/2011/09/25/bioware-founder-bethesda-are-10-years-ahead-of-us/" target="_blank">according to the BioDocs</a>. And who would know better than those guys?</p>
<blockquote>
<p>When asked if they would be doing more of this type of storytelling, the response was affirmative. As a studio, BioWare look for inspiration from other developers’ products. According to Zeschuk “One thing about developers is they’re all really good at certain things. When I think about Bethesda – and I don’t mean to criticise. I think it’ll probably be big praise – more than anyone they are unbelievably good at creating a sense of place. Like you’re there. It’s incomparable.<br /><br />“And so all of us are good at different things. We’re good at telling structural character-driven narratives. That’s our really big strength so for us to get to where Bethesda was on their sense of place, we’d have to work on it for ten years. They worked on it for ten years. Every game you can see they’ve done it a little bit better, a little bit better, a little bit better. That’s kind of the magic of development is that to really get great in the craft you have to actually repetitively build upon it for years and years.”</p>
</blockquote>