Mr. Van_Buren said:
DarkUnderlord said:
Mr. Van_Buren said:
I love some black and white and silient movies, but I'd never consider demanding that the industry should stagnate at my preference.
Sin City and Schindler's List were "stagnation"?
The mind boggles.
*sighs* Sin City and Schindler's list were made in their respective styles by artist choice on the part of the creative staff.
And yet we don't really know if FO3 will be turn-based or not and yet here you are, suggesting that if they do make it turn-based (even presumably, by choice), it's stagnation? How is Fallout 3 being turn-based "stagnation" and not "creative choice"?
Mr. Van_Buren said:
That artist choice was not pummeled into the projects by vocal and fanatical "purist" whose primary objective was to force artistic choices onto a production by being abrasively negative and critical of every aspect of the work.
You do realise Sin City was made the way it was because of the fans of the books, right? And that that pretty much invalidates your entire argument, right? And that you're a moron too, right? amirite?
Also, should Sin City 2 be done in full colour because otherwise, it's just giving in to the fans of the original Sin City if they make it the same and that'd be "stagnation"?
Do you see yet how your argument doesn't actually work?
Mr. Van_Buren said:
I'm not saying TB must be done away with, and I think people get that, I'm just saying that progressive developement has presented developers with options beyond turnbased.
I don't get this. It's as if real-time hasn't been around since computers were born. The first PC game was a real-time space shoot-em up. The first mass produced console game was a multiplayer real-time game called Pong. Diablo was released about a year before Fallout and that was real-time. It's not as if they got to Fallout and went "Well gee-whillickers, we'd make this real-time if we could but computers just couldn't handle it!". They made a
choice (an artistic choice, if you like) to use turn-based. They weren't forced to by GURPS. Fallout is only loosely based on GURPS in the first place and they changed several things
to suit their own whims. I'm pretty confident they could've gone real-time if they chose to. They didn't though. They chose to use a system that allows for abstract combat. More importantly, it's a combat system that allows a melee player to have an advantage over an enemy using guns.
Mr. Van_Buren said:
There was a time when turnbased was pretty much mandatory as game design thought and technique hadn't presented many other options.
Sorry, when was this "turn-based is mandatory" time? Before or after Doom (which came out about 2 years before Fallout) or Wolfenstein 3D maybe? Truth is, they even
chose to use an "isometric" point of view, rather than first-person. Why are these choices suddenly somehow invalidated because "Oh, they can make it real-time and in first person today". Ermm... If they wanted to do that, they would've done it back when they made the original. First-person and real-time are not new concepts. As I said, they've been around since the very first computer games were invented. More to the point, they were around when Fallout was created.
Mr. Van_Buren said:
Trying to bully your preferences into somebody else's artist work is forced stagnation. An artist deciding on that choice because they think it's best for their work is just artistic expression.
But as I said, what happens if Bethesda choose to use turn-based of their own accord? You're assuming Bethesda are going to see this message board and change whatever they've been planning for the last 2 years into turn-based when clearly, there's no way in hell that would happen.
Mr. Van_Buren said:
Yes, I'm clearly the dumbfuck here. Go ahead and brand me if you think that's what I deserve. That doesn't mean you're right, however.
No, it does mean VD's right. Sorry but that's how it works. Welcome to the real world.
Volourn said:
Nha. You just banned me. Yeah, much more mature way to handle disagreeement, right?
Ermm..
You've deserved a banning for a long time. I don't think I have to point out to anyone how retarded you've been over the years. The only reason we tolerate you is because it adds to the D R A M A.
Mr. Van_Buren said:
Who the fuck are you to pass judgement on opinion? You may agree or disagree with me.
It's not your opinion we have issue with really, it's the way you're saying it and that you appear to be disagreeing with your own opinion. Everyone else here seems to be able to see it except yourself? In short, you've said one thing and then hypocritically said the opposite or made a statement which is in conflict with what you said earlier. EG: You say there's nothing wrong with turn-based and that there's a place for it, yet you constantly refer to it as a "stagnation" coming from an unreasonable demand from fans and that if we had better technology we wouldn't have turn-based at all, rather than being an artistic choice with it's own pride of place, like you initially stated. Hence the dumbfuck / illiterate tag.
Mr. Van_Buren said:
But back in the day, a realtime rpg wasn't even an option. We're talkin' pnp and generation 1 here, not some of our "silverage" favorites like daggerfall or fallout.
How is that relevant though? Fallout was made in the era of real-time RPGs, when they had the technology to create a first-person (ala Daggerfall) real-time (ala Diablo) RPG and they chose not to. Now somehow, you're suggesting that Fallout would've been made in real-time if only they'd had the technology... Technology which they did have. How then is your "lack of technology" argument even relevant?
mister lamat said:
honestly, you shouldn't have a side in this. shut the fuck up and hand control of the tags back to saint. i don't care if he's here or not, directing discussion through the use of name calling is fucking sad.
Uhh... Saint banned a guy purely because he disagreed with him. Saint was also well-known for dumbfucking people quickly and without question again, purely because they disagreed with him. The only reason people complain about it when VD does it is because VD is a soft touch and FLIP-FLOPS if enough people whinge about it. If he grew some balls, we wouldn't have this problem.
mister lamat said:
all he's been saying is that rt combat can work in an rpg and doesn't have to be a detriment to the genre... hell, it could even advance it by borrowing from other genres. if you don't want to see it in this particular instance, that's all well and good but it's by no means the measure of an opinion's value.
No, that's not all he's been saying. He's also said that TB is dated while at the same time saying it's a perfectly good choice for games, implied that if Fallout 3 is turn-based it would be a "stagnation" because it gives into the fans - as opposed to being a deliberate design choice and sugested that real-time games are some new fangled whizz-bang wotsits that have only just come out recently and that now that it's here, Fallout should "move on". If he'd left it at "real-time could be fun", he wouldnt't have been identified and tagged for future generations.
Mr. Van_Buren said:
I'm going to have to disagree with you on this. Player skill, especially micromanagement can take over easily. Look at Lionheart. It was an isometric game that used S.P.E.C.I.A.L., but was in real time. Later on in the game, if you couldn't twitch, you died, no matter how skilled your character was, just because of the real time aspect.
I think lionheart, like bloodlines suffered from bad developement overall. Being turnbased wouldn't have saved either one. At least in my opinion.
And yet it's the awesome turn-based combat that is generally seen as being responsible for saving ToEE from oblivion.
Mr. Van_Buren said:
I understand that you think that you're the definative authority on what defines an RPG and what player input is required and what input should be dismissed.
But just becuase you think it, doesn't make it nessessarily so.
Likewise, just because you feel Turn-Based is "inefficient" doesn't make it so.
Mr. Van_Buren said:
I offer facts, backgrounds, illustrations of my points, examples, and endless rehashing of my very simple position.
No, you don't. As has been pointed out, Section8 made some brilliant posts which you ignored completely. You
haven't illiustrated points or offered facts. You've simply stated such things as "TB is inefficient", "Fallout should move on", "Fallout was made in the days when computers couldn't calculate pi" and so on, all clearly stating that RT is better than TB. And you've done so without any examples or facts to back it up. When you've been called on it, all you do is throw around a few "jackass" comments, ask someone to point the obvious out to you and say "well it's my opinion". Duh, of course it's your opinion. I'd just like to see you back it up for once, instead of contradicting yourself and then screaming that you have a right to an opinion.
Mr. Van_Buren said:
That position being that combat resolution does not make, nor break this game for me.
And yet you're still here, saying with one hand that the combat system doesn't matter to you yet on the other that it should be real-time because turn-based would be "stagnation".
Mr. Van_Buren said:
That is my position. You can disagree at your pleasure. But don't talk down to me like you're an authority on the way things have to be. You're nobody to me. You're probably nobody to everybody. And I couldn't care less if everything you cherish in the world suddenly changed in a way you disapprove of. Get the fuck over it.
Again, the same can be said of you. Yet here you are, responding to us. Hint: If people don't care, they don't spend 11 pages talking about it.
Mr. Van_Buren said:
Realtime tactics and strategy takes brainpower too.
... and you keep saying that turn-based is "slow", you hint that it's boring while continually saying you couldn't care what combat system Fallout is before once again impounding us with the wisdom of how TB came to be and then talking about how RT can do that too. So either you're lying about the "not caring" part, or you're a moron.
Oh and Section8 won this thread on page 3. I'd really like to see how you respond to even half of what he said.