Vault Dweller said:
Mr. Van_Buren said:
If the inventors of chess had all of the above tools and resources, I doubt they would have made chess. They probably would have come up with something like, "civilization," instead. After all, force on force competition is what chess was designed to model.
Which is why nobody plays chess anymore. I don't think that Civ can compete with chess in the depth department or in the levels of intelligence it takes to master the game.
Turn based is great for "thinking man's" games, games that require the player to agonize over every possible action and consequence in order to proceed successfully to victory over one's adversary.
I don't think RPGs have to fit this model.
I agree. RPGs are not "thinking man's" games of choices & consequences. Mindless button mashing FTW!
I was speaking strickly of combat, unless you think real time moral and dramatic choices also puts you on the spot in a disadvantaged manner.
You should agonize over the morality of the role you're playing and the choices you're making, you should take as much time as you need to consider the drama of the character you're playing.
However, there's nothing about Roleplaying that says one must be given as much time as one needs to make a combat action, or to consider a manuever.
As I've said in a previous post, the use of this game mechanic is born out of the fact that tabletop PnP RPGs were derivative of tabletop strategy games.
But there's nothing about Roleplaying that says one must be given the strategic rules and considerations of a strategic/tactical war game in order to play a role.
Hell, even DnD has made the leap to real time. Why is it a crime for fallout to move beyond turnbased? Must fallout be turn-based in order to be Fallout?
Really, isn't it the narrative, the setting, the characters, the tone, the themes, and the morality of fallout that defines it and not the way in which it resolves combat?
I mean common, at what point does this all become rediculous?
I love some black and white and silient movies, but I'd never consider demanding that the industry should stagnate at my preference.
Don't get me wrong, I'm a huge fallout fan. I love FO1 and I love that it's turnbased but just because I love it, doesn't mean that I don't want to see where else fallout can go and in what other ways fallout can be experienced.
Btw, bethesda fucked up oblivion. And there's no reason to think that they won't fuck up Fallout 3. But I don't think just because it probably is going to be real time automaticly means it's going to be "not fallout."
I've never heard fallout called "that really great turnbased game." One might think that there's a reason why it's other features are the most often touted. Really, if somebody asked you to name the single greatest thing about fallout ... would you really say "is that it's turnbased?"