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Bethesda General Discussion Thread

frajaq

Erudite
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is starfield the one where fallout and elder scrolls were one setting all along or was that another dumb rumor
 

Tom Selleck

Arcane
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May 6, 2013
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is starfield the one where fallout and elder scrolls were one setting all along or was that another dumb rumor

I think like, considering how bad Skyrim and Fallout 4 are (and how bad but less bad than those Oblivion and Fallout 3 are) it would be absolutely fascinating to see a SciFi Space Marines game that somehow amalgamated the two together. I wouldn't play it, but I'd definitely read a long paragraph explaining how they attempted to blend them together. Then I'd rate the whole post :M.
 

Makabb

Arcane
Shitposter Bethestard
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dt30rke4rgh01.jpg
 

LESS T_T

Arcane
Joined
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13,582
Codex 2014
https://bethesda.net/en/article/GOK...a-game-studios-expands-with-new-austin-office

Bethesda Game Studios Expands With New Austin Office

Bethesda Game Studios, a ZeniMax Media company, today announced that it has expanded development capacity for future titles by welcoming BattleCry Studios in Austin, Texas, as part of Bethesda Game Studios.

“As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “We’ve had the pleasure to know the talented developers at BattleCry and knew we could do great things together.”

Bethesda Game Studios Austin is staffed by a core team of seasoned industry veterans with experience developing AAA games. The studio will be managed by industry veteran Doug Mellencamp as Studio Director.

“We’re excited to join Bethesda Game Studios and look forward to working together on some of the industry’s most exciting new games,” said Mellencamp. “Austin’s incredible game development scene and talent will also allow us to push our games further than fans have imagined."

Bethesda Game Studios is currently hiring for its Maryland, Montreal, and Austin locations. For more information about available jobs, visit http://jobs.zenimax.com.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
They have been working on multiple projects not only two BIG games but also mobile game(s), Switch/VR ports (with the help of outside studios), and live/maintenance of Fallout Shelter.

(And they're still probably much smaller than Rockstar or all that Ubisoft studios collectively working on one gigantic game for several years.)
 

frajaq

Erudite
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Oh fuck I just realized after someone pointed out in the comments of this modding shenanigans



That this year is the 10th anniversary of Fallout 3

Are you guys ready for Fallout 3 HD Remastered to be announced in this year's E3 ?
 

Makabb

Arcane
Shitposter Bethestard
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Starfield leak info

'
Starfield has been in the works for quite a few years now. The technology behind it has actually been created by BGS and Id Software. It's part IdTech and part Creation, it's mostly rendering technology from IdTech and some of the NPC and quest tools from Creation. After Battlecry Studios game was cancelled they put the entire studio on the project under BGS control. If they can make some good content for Starfield they'll get to make DLC, and if that's well received they'll be taken off their leash again.
This is going to be Bethesda's first game that heavily uses procedural generation since Daggerfall.
Like Daggerfall it's a set seed that you can't change. This is because there's a large amount of hand created areas they added after generation, they didn't want it added during generation since they wanted everything in very specific spots which isn't necessarily guaranteed when generation a game world.
It seems the hot new thing are space games set in a procedural galaxy, and Starfield is another one of those. My sources told me it's not like Elite or No Man's Sky. Terrain and the galaxy are procedurally generated, but they are using a procedural system that takes hand created assets and places them in the world. Some of these locations are heavily layered. A location can have a city, that city belongs to a faction (most factions are procedurally generated, but there's a few hand made ones that push the story), cities are made up of buildings, rules say what buildings can go where, buildings are made up of rooms, rooms are given a function, that function determines what can spawn in the room, and so on. They don't know exactly how long generating the galaxy took, but apparently it was a couple of weeks on a server farm.
Even though it's a space game this one isn't based around a spaceship. You start out on a space station and build it up over time. You choose which faction you want to start with and you get a crew to order around on the stations. You can manually place everything or just let the game do it for you. You travel through the galaxy using the space station. As you travel around and build up, NPCs will dock at the station, you'll be contacted by planets or ships or other stations. The station isn't just a backdrop, you can walk around it and see people you've hired, see people who've decided to live on the ship, etc.
So the space station is quite huge at it's peak, it's larger than Boston in Fallout 4. The game has no loading screens, so you can walk throughout the entire thing and see everything that's going on without loading.
The game is not about flying around in spaceships blowing stuff up, or landing on planets blowing stuff up. They said the inspiration is Deep Space 9. The game is all about getting your space station working and helping people around rather than just killing stuff for the sake of killing stuff. Part of the inspiration includes a crewed ship you can use to fly around, but again don't expect it to be about combat, more often than not you'll be outmatched.
It's possible to bluff and talk your way out of combat, which you'll need to do because combat is pretty damn difficult. For main story missions this can lead to radically different outcomes. One example determines which side is considered the aggressor in a war, which leads to one side getting support for planet destroying weapons or not.
There are procedurally generated missions that are based on the state of the galaxy. You won't get "go here and collect 5 space rocks". These come from different sources and are used to fill out the galaxy. Your actions in these do matter. A planet might have a deadly virus, if nobody helps them and they die then nobody will be on that planet any more. As you float around the galaxy the game simulates what happened, so it's possible on your game a planet had a devastating war while in your friends game they didn't.
The game has mod support, but as it's completely different from their previous games don't expect the same level of mod support. They are trying to open up as much as possible though.
My sources don't know anything about the game after that, but they do know all the technology for Starfield and the next game are being made to make TES 6. BGS wants to make it similar to Daggerfall, but what it's actually going to be is up in the air right now as they figure out what works and doesn't work in the games they are working on.'
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
This "leak info" is obvious BS (not that that isn't obvious in itself since it's just a wall of text without any actual proof behind it); Bethesda would never create a space game which isn't a glorified FPS; and I think they would be unwilling to go back to procedural generation after the success of the TES3/4/5 hand-crafted approach.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
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God's Dumpster
Codex USB, 2014
So, alternate theory: Starfield is a game about Old Hollywood.

There was a game dev podcast with Todd Howard and he mentioned that a lot of new technology development is being done for the project after Starfield and creating a space game would require huuuuge engine changes in order to exist.
 

Shinji

Savant
Joined
Jan 10, 2017
Messages
377


Apparently they're working on a new animation system for a project that is in pre-production.
Though Todd Howard said that the current project that is in full-production will still use the old animation system.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
wow there is even a trailer

 

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