If we accept that all video game characters fall under one of three literary classifications — prototype, archetype, and stereotype — it’s easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as ‘weird,’ and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.
Meh. I fail to see the problem here. If you're going for a big ensemble cast, which I'm guessing FO3 will, then archetypes are a perfectly acceptable way to go. You could aim for a couple of radical characters, but if you go too far out then you run the risk of drowning in exposition, which is never good. Like, the original FO games had a ton of archetypes, you had Brave New World style bureaucrats, you had thuggish mutants, bad-boy rebels, shamanistic tribesmen... all stuff we've seen before.
It goes with other games as well. The Ultima series? Lord British? The Quest for the Avatar? Straight out of King Arthur and the quest for the Holy Grail. Did that make Ultima IV rubbish? No, because its strengths and focus were elsewhere. Arcanum? Equal parts Jules Verne and HG Wells. Still rocked.
In fact, the only game I can really think of that bucks the archetype rule was PS:T, and that needed 800,000 words of text to do it. That
did put a lot of people off, even if it was my idea of HEAVAN.
And even the planes have their roots in Platonic ideals. 'tis nothing new. In fact, I'd guess a better scholar than me could go further back into the history.
You can get a lot of joy out of implementing archetypes effectively, and you can cause a lot of grief by mindlessly bucking the trend. Like, you really want characters that aren't stereotypes? I've got a great series of novels for you. They're about this Drow? This
Chaotic Good Drow? You should check them out some day. :wink:
Of course this is no guarantee that FO3 will be any good. It's just like that Gromnir fella said. Bethesda speak enough fail. There's no need to lay into this guy here. I'd be less impressed if he was spewing PR drivel about 'innovation'.
EDIT: I can't use the italics function properly. GHULAGUHLAUGLHUALGUHLLUAGG