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Vapourware Beyond Good & Evil 2

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Space Monkey Report #5 Livestream

space_monkey_report_5.jpg


June 5th, the Official BGE2 livestream is back!

It’s that time again! Please join us for our next Space Monkey Report livestream, 5 June at 6 PM (CEST, Paris time) on Twitch, YouTube and Facebook.

You continue to inspire us by sharing your ideas and creativity with the Beyond Good and Evil 2 dev team and community, and we really appreciate our Space Monkeys’ passion and dedication!

This year, as we are focusing on core development milestones, we will not be attending E3 2019. We will, however, continue our commitment to the Space Monkey Program and keep you updated on the game’s development and how we’re building the world of Beyond Good and Evil 2.

We look forward to sharing more with you, including new gameplay footage, when the time is right. If you missed Space Monkey Report #4, including a pre-alpha commented demo walkthrough of BGE2, now’s your chance to catch up before the next livestream.

Thank you for your support of BGE2 and, as always, please continue to share your thoughts and feedback, Space Monkeys!
 

toro

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The report is live on facebook:



Edit: Overall underwhelming. Either they are keeping their cards close to the chest (for E3 !?) or they don't have a lot of stuff to show.
 
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toro

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It looks like they will showcase the game at the Ubisoft Experience Event in Sydney (basically Friday).

 

Makabb

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The development times for games are reaching ridiculous time requirements..... it used to take 1-2 years top to make a game...... nowdays its 3-6 years
 

toro

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Is this shit ever coming out?

They have 5 studious working on it. They will release something ... at some point.

Is Michel Ancel still working hands-on on this game?

I'm not sure he ever was.

The development times for games are reaching ridiculous time requirements..... it used to take 1-2 years top to make a game...... nowdays its 3-6 years

The project is too ambitious but who knows.
 

toro

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This guy is spot on.

Beyond Good and Evil 2 has zero chances to be released in 2020 therefore I have a hunch the game is most likely vaporware at this point. Or it will be dropped silently.

Ubisoft doesn't have the money to develop BGE2 and they just bet the entire company on Watch Dogs: Legion, Gods & Monsters and Rainbow Six Quarantine.

Honestly I would buy BGE2 based on nostalgia alone but the others are not saying anything to me. That's a really weak lineup for 2021.
 
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Morgoth

Ph.D. in World Saving
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It would be very unclassy to cancel an already announced game. No chance, too much money has already flown into it.

It will likely get secretly gutted and dumbed down and then re-announced as a Next-Gen title, but surely not entirely canned.
 

fantadomat

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Edgy Vatnik Wumao
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Ubisoft is the only game company that i really fucking hate,i mean for real they are evil in my eyes!

More evil than EA or Activision-Blizzard? How's that?
They are just greedy corporations trying to scam money,nothing unexpected. Ubishit does goes out of their way to push their degenerate agenda and take a big shit on history. I would love to see some kebab blow them up!
 

deama

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UK
Ubisoft is the only game company that i really fucking hate,i mean for real they are evil in my eyes!

More evil than EA or Activision-Blizzard? How's that?
They are just greedy corporations trying to scam money,nothing unexpected. Ubishit does goes out of their way to push their degenerate agenda and take a big shit on history. I would love to see some kebab blow them up!


Ubisoft + uni is making that.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I always thought Ubi was the "best" among the humongous game publishers. At least they do innovate once in a while.
There is some truth to this, but they have shifted a lot more towards yearly franchise instalments as time went on.
 

vonAchdorf

Arcane
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Sep 20, 2014
Messages
13,465
I always thought Ubi was the "best" among the humongous game publishers. At least they do innovate once in a while.

I think they were for a while. Their problem is that once they "innovate", they try to apply the innovation / formula to all their releases. And if you open UPlay, you get greeted by the mugshot of a select "women at Ubisoft" to cure their "no female player character in Unity" PTSD.
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://news.ubisoft.com/en-us/article/6ptJuA0jx7qhvhTnSosl8L/an-update-on-beyond-good-evil-2

BGE2_NewsHeader.jpg


An Update on Beyond Good & Evil 2

Hello BG&E fans and Space Monkeys – As we said recently, Beyond Good and Evil 2 is well underway and we are currently concentrating on core development and production milestones. With that in mind, we wanted to let you know about some changes to the team and give you an update on our next milestone.

Team changes: As he said via Instagram today, Michel Ancel has decided to stop working in video games in order to focus on other personal projects, and will no longer be part of the BG&E2 team. For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision.

As Michel noted, he hasn’t been directly involved in BG&E2 for some time now, as the team have been hard at work building on top of the solid creative foundation he helped shape. The team’s collective strength has us well on our way to developing a flagship next-generation action-adventure game. We recently passed an important internal milestone, delivering a build that proves our Space Pirate Fantasy and offers hours of gameplay and an incredible level of freedom in a seamless online sandbox, building upon the promise of our tech demos shown at E3. I’m incredibly proud of the team’s perseverance, dedication to each other and ongoing commitment to developing an amazing game.

We still have a lot more to do to, and we’re ramping up the size of the team to help. We recently added Ubisoft Paris as a partner studio, and in the past six months many new people have joined us here in Ubisoft Montpellier. If you’re interested in being part of the team, visit our careers site and search for keyword “Beyond Good & Evil 2.”

Next milestone: We are aiming to share more and show you the game in action sometime next year, once we pass our next internal production milestones.

We know many of you are eager to hear more from the team, get more detail on the story and universe, and try out the gameplay. We’re equally excited to share all of that with you, but we will take the time needed to get it right. We want to go beyond the high expectations you have of us, and that we have for ourselves.

Thank you for your patience, and remember we’re always happy to have your feedback, whether through the Space Monkey program, by collaborating and contributing with other fans via our HitRecord partnership, or by chatting with us in the forums.

Guillaume Brunier
Senior Producer, BG&E2

:hero:
 

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