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Beyond Good & Evil 20th Anniversary Edition

Roguey

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Please tell us more about French beauty standards from 20 years ago. I'm sure you have a deep understanding of this topic.
Just go look at 00s French/Belgian comics.
omIsbSH7z2db.jpeg
 

v1c70r14

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Also her ass (the most important thing in a third-person game) is a pancake.
Euros getting into big asses is a more recent development than 2004. She's attractive by the French standards of the time.
It would be more accurate to say that corpulent buttocks have been getting into Europe, native French standards haven't changed, the population has. If Jade was turned into a female baboon, a Venus of America (formerly Venus of Africa), the Asylum Demon from Dark Souls - as Tehdagah wants - then that would be pandering to DEI people.
The only French comic I care about is Requiem: Vampire Knight and that just fizzled out.
If you're a fan of Olivier Ledroit you should give Chroniques de la Lune noire a read,
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/rayman-or...eyond-good-evil-and-other-development-secrets

Rayman originally featured in Beyond Good & Evil, and other development secrets​

20th Anniversary Edition features extensive behind the scenes archive.

Ubisoft platforming mascot Rayman was once featured in the files of Beyond Good & Evil, as shown in the game's just-released 20th Anniversary Edition.

Launched yesterday - after previously being made mistakenly available last year - BG&E's Anniversary Edition includes an extensive behind the scenes archive of artwork, early gameplay videos and making-of footage. After spending a couple of hours trawling through it last night, I can confirm it's a real treat for any BG&E fan.

Below, I've pulled out some of the things that stood out to me - someone who loved the game and has been waiting almost 20 years for news of its follow-up. And if that sounds like you, well, there's plenty more, including lots of footage of cut levels, to enjoy via the actual game.

Rayman originally had a cameo​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
For a game about photographing odd specimens, it's perhaps not a surprise that Rayman and BG&E creator Michel Ancel apparently snuck in an Easter egg where you could find the limbless hero himself. Alas, Rayman did not make the game's final cut. The image above is taken from a development build of the game where Rayman was made fully playable - although this was never planned for public release.

Jade was initially Sally​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
Everyone knows BG&E's protagonist as Jade, but she spent a long time in pre-production and production as Sally. Concept art and even early placeholder audio lines describe her using this former name - which was changed because it sounded "too English". (Oh, and the IRIS Network was originally acronymed SPOON.)

The game's heroes were originally pest control​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
Jade and Pey'j were initially planned to be working for an intergalactic pest control service, which necessitated them visiting various locations and ridding them of rats. Indeed, rodents would have been an enemy in the game (and their presence in the final version hints at their once much larger role).

Pey'j was a smoker​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
Around March 2002, Pey'j was given a cigarette that hung from his mouth. Ubisoft says his smoking habit had been something developers wanted to explore, but had to abandon to keep the game's age rating down.

Between Good & Evil​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
Beyond Good & Evil was originally titled "Between Good & Evil", even after it was first shown to journalists in the summer of 2002.

The DomZ were originally good guys, and we'd have visited their home planet​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
It's long been known that BG&E had originally been planned as a game with multiple planets. Well, one of these was intended to be the homeworld of the DomZ, the game's villains, although in earlier versions of the game's story they would have been a more innocent race taken over by a different evil species. The DomZ also had a far less menacing look - as you can see below.

Jade originally had more companions, including a DomZ​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
Plans for several other companions were left on the cutting room floor, including that of a DomZ character named Toy'l that lasted until relatively far into production. Toy'l would have been encountered late on, as part of a scrapped mission set on an orbiting satellite, and would have been instrumental in Jade learning her true identity. Another cut character - though left behind much earlier - was a brother for Jade.

Jade fought with her fists until late in development​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer
The decision to have Jade fight with her Daï-jo staff was made late in development, in February 2003. Up until then, combat was hand-to-hand.

And one small tease for Beyond Good & Evil 2...​

Beyond Good & Evil Anniversary Edition artwork.Image credit: Ubisoft / Eurogamer


The 20th Anniversary Edition's archive includes just a single mention of Ubisoft's long-awaited upcoming successor. "We also notice that Pey'j was described as a 'hybrid clone' back then," a development note states, referring to a July 2002 description of Jade's uncle, "a notion that will very much be developed in a future prequel."
 

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