Though BG3 won't be a direct sequel to the storyline of the first two BG games
It'll have the words 'Baldur's Gate' on the box
Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.
There will be a doofus, an evil guy, an insane guy, a sneaky one, a whore, a holy guy and a tough guy, possibly Minsc and definately Drizzt.
It will feature cutting-edge 3D graphics,
Particle effix
although the gamemakes haven't decided whether to license an existing engine or develop a new one.
If they have lots of money they'll get some frilly new engine so fans of the game the engine originates from will somehow be attracted.
Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.
We took building blocks from games that sold alot and tossed them together, then spend the rest of the production making particle effex
When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect.
Obligatory lame excuse for changing something that worked fine but could be changed to generate more sales (not really, but hey, it caters! eh eh?)
[Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"
Remember the combat in Morrowind? Here it comes again!
BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.
There will be stats and a few feats.
While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests
New options: Give money, use Intimidate, say Sorry
Hight's bottom-line promise: "It will be epic"
Long, dry, linear and boring.
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