Morgoth
Ph.D. in World Saving
Is Atari still sitting on the Blood rights like a Dragon on his treasure? I seem to remember that Jace Hall once wanted to reboot the series but that went nowhere...
I live ...... AGAIN
Hey guys! I'm from Germany. We have a rich history of killing jews and censoring videogames. Apparently Blood was such an evil game that its publishing was already verboten before it was actually released - that was very unusual even by german standards.
That's presumably the reason that this thread is the very first time Blood comes to my attention (I knew about the successor - didn't care much about).
But this one really looks intriguing. The enemy design looks gorgeous! Although I don't know which of the screenshots are from the vanilla game and what is modded content.
However, now I'd really like to pop my Blood cherry. Can you recommend any mods that improve the gameplay without deviating too much from the original (i.e. free mouselook mods, bugfixes)?
Thanksalotguys!
I assume the launcher is the one unit whole blood thing?IMO Blood + the Blood Launcher
Last thing - don't play Blood on max difficulty. Just don't.
Here is some code that is most likely in the Blood, Duke3D,
Shadow Warrior and Redneck Rampage Source:
if (abs(control.axes[0])>abs(control.axes[1]))
control.axes[1]/=3;
else
control.axes[0]/=3;
What does that do? Why, it makes mouselook shitty! It essentially stops
both axes from being updated at the same time, giving preference to
the axis with the most movement.
Why they did this I have no idea, but it was actually incredibly simple
to fix. Most later Build games have an option to use an external device
for game controls. It was mainly designed in mind for use with headsets
and more complicated game controllers, but theoretically it could be
used with any traditional input.
Luckily, right on the 3D Realms website lay a zip containg sample code.
Maybe I could use this as a base to create a new mouse driver for Blood.
After some messing about installing an old compiler in DOSBox I set
about looking at the code to see if it was possible to do so using my
pathetically inept coding skills.
Turns out the code used a mouse as a sample device! Score! I quickly
compiled the binary to test it out only to find the exact same problem.
This got me worried, since if the same problem occurs using the external
driver it may be an internal problem, much harder to fix. Nonetheless I
looked into the source code.
I found the offending code above. All someone needed to do all along was
comment this code out and compile and mouselook is instantly far more usable!
Some screens.
Doesn't Blood have a key bind for toggling the mlook by default?
Mouselook is a bit "chunky" in build engine games but it's perfectly possible to set them up with modern style FPS controls.
Last thing - don't play Blood on max difficulty. Just don't.
Is that the Shadow Warrior riotgun I see there?
It's called Extra Crispy because it makes you quit.Last thing - don't play Blood on max difficulty. Just don't.
Heed these words of wisdom young padawans.
Eh, it's chunky and bad but you don't really need rapid pixel-exact aiming in an old 2.5D game that forces autoaim on you anyway.And you're right, you can enable mouselook by pressing the U key. Sadly the default mouselook is pretty terrible.
From the bmouse readme:
Here is some code that is most likely in the Blood, Duke3D,
Shadow Warrior and Redneck Rampage Source:
if (abs(control.axes[0])>abs(control.axes[1]))
control.axes[1]/=3;
else
control.axes[0]/=3;
What does that do? Why, it makes mouselook shitty! It essentially stops
both axes from being updated at the same time, giving preference to
the axis with the most movement.
(...)
All someone needed to do all along was
comment this code out and compile and mouselook is instantly far more usable!
Then why do they support them?Casuals! Build games don't need any mouselook controls.
Then why do they support them?Casuals! Build games don't need any mouselook controls.
Then why do they support them?Casuals! Build games don't need any mouselook controls.
I don't know. It plays just fine with a keyboard.