Too bad that Blood Magic will not be out this year for international audience, cause it's really fun and rather complicated action/RPG. I bet it would kick Sacred and DS2 in the nuts take the throne of Action-RPG of the year otherwise.
A few features:
Magic system that has about 100 spells in 12 spell schools...
Bone Magic
Blood Magic
Fire Magic
Water Magic
Earth Magic
Air Magic
Alchemy
Pentagram Magic
Blessings
Curses
Light Magic (More like Nuclear magic, heh)
Summoning
..that are combinable (like learn fireball + fireblast + ignite -> you have fireball that explodes and ignites enemies) and MORE combinable - for instance, you can add Fire Mastery for extra fire damage, or Boulder to drop above on the head of the enemy, doing quite a bit of physical damage.
An other level of 'combinability' - have monsters trapped inside a pentagram that enemies can enter, but cannot leave and cast plague - a spell that steadily poisons the enemies and spreads to other enemies nearby.
And you can further combine it with Intoxication that make enemies take more poison damage and Blight curse (that lowers poison resistances) to deal completely insane amount of damage.
More then that - all those spells WORK and rather nicely balanced (safe for a few WAY too powerful combined casts like 'Instant Area spell + Bones', but that would be fixed ASAP, I guess).
Of course, you can hardly specialize in ALL magics (cause they get to cost progressively more as you train them up), but it's really up to your personal preferences, and you must remember that enemies may have resistances and/or immunities for your damage - so, better spread you damage types wide.
Btw, there are 7 types of damage:
Physical
Fire
Cold
Electrical
Poison
Radiation
Blood
Some are easier do get defenses against, some harder.
Spell mastery - one of 'spells' in 8 of available to a school - passively increase resistance and immunity to one of the damages, anyway.
Also you have forging - ability to add materials to items, rune inscription + rune words (actually meaningful English words, heh - like Fu + Ry, or Mo + On, etc), alchemy - think horadric cube, only it require special 'poison' potions for it's recipes.
Loving it so far. Nice intro, too.
A few features:
Magic system that has about 100 spells in 12 spell schools...
Bone Magic
Blood Magic
Fire Magic
Water Magic
Earth Magic
Air Magic
Alchemy
Pentagram Magic
Blessings
Curses
Light Magic (More like Nuclear magic, heh)
Summoning
..that are combinable (like learn fireball + fireblast + ignite -> you have fireball that explodes and ignites enemies) and MORE combinable - for instance, you can add Fire Mastery for extra fire damage, or Boulder to drop above on the head of the enemy, doing quite a bit of physical damage.
An other level of 'combinability' - have monsters trapped inside a pentagram that enemies can enter, but cannot leave and cast plague - a spell that steadily poisons the enemies and spreads to other enemies nearby.
And you can further combine it with Intoxication that make enemies take more poison damage and Blight curse (that lowers poison resistances) to deal completely insane amount of damage.
More then that - all those spells WORK and rather nicely balanced (safe for a few WAY too powerful combined casts like 'Instant Area spell + Bones', but that would be fixed ASAP, I guess).
Of course, you can hardly specialize in ALL magics (cause they get to cost progressively more as you train them up), but it's really up to your personal preferences, and you must remember that enemies may have resistances and/or immunities for your damage - so, better spread you damage types wide.
Btw, there are 7 types of damage:
Physical
Fire
Cold
Electrical
Poison
Radiation
Blood
Some are easier do get defenses against, some harder.
Spell mastery - one of 'spells' in 8 of available to a school - passively increase resistance and immunity to one of the damages, anyway.
Also you have forging - ability to add materials to items, rune inscription + rune words (actually meaningful English words, heh - like Fu + Ry, or Mo + On, etc), alchemy - think horadric cube, only it require special 'poison' potions for it's recipes.
Loving it so far. Nice intro, too.