it really feels like a one man project similar to Unturned.
That's just because the game is rough. It's not a good look when a game is so unpolished people think it's a no-budget solodev project.
I don't understand why
Ryzer is butthurt. Snowflakes season?
I don't know, maybe between :
- The first huge map filled with the same 5 different enemies over and over again. The map is also full of nothing and a few places of interests there and there. Huge time lost wandering in the void to get from point A to B
- The enemies are kinda underwhelming
The Wendigo spawns flying skulls and jumps into you.
The winged gunsliger only uses his revolver and sometimes dodges bullet.
The masked woman uses her shotgun and that's about it.
The zombie jumps into you like the Wendigo but doesn't spawn flying skulls
The miner who is useless
- The quest : "Fetch the cursed shit at X" or " Kill me the devil" repeated ad nauseam, enjoy walking for 3 minutes for nothing.
- The combat that shows nothing new after 1 hour of the game. It's just extremely repetitive. No combo, no new combat animation, nothing, just +% increases and the same light and strong attack.
- The AI doesn't even change between enemies
- The graphics looking like Unturned.
The main problem is that the game tries nothing new, it never impresses you. It stays mediocre throughout. As a one-man project, I could say it's okay but needs more work, but here I'm actually flabbergasted.