Sol Invictus
Erudite
The way that Bloodlines' story was told is pretty much garbage, period. I don't have anything against the whole faux "saving the World of Darkness from Gehenna" stuff but the Prince's betrayal was weak, and the way the game just failed to grip the player in terms of the storyline.
In Baldur's Gate you were constantly reminded about your ward's murderer and you did whatever you could in order to find out even if it meant doing a few quests and helping a few people out with their own problems. Torment was always about finding out your true identity, and that would mean killing people, persuading others for information, tracing back the steps of your former selves, and finding out things you probably didn't want to know about yourself. Fallout was about survival in the post-apocalyptic world, saving your Vault 13 even if it meant turning the wasteland upside down, and having the constant gut feeling that there was a horrible threat hanging in the air.
What did these games have in common? A gripping storyline, even if some of them were less 'forced' upon you than the others.
Bloodlines on the other hand features a Neonate, new to the World of Darkness for only a couple of nights, doing errands for a Prince just because he tells you to. After a few nights, you're already killing the mythical Kuei Jin, much older vampires, the entire Society of Leopold, and several Primogen. So, where's my motivation? Why should I even care about the World of Darkness, being so new to it and all?
Concerning your review. There are things that I should point out (that VD already has) that make it a poorly written one:
* Firearms are anything but weak.
* The story isn't about you saving the world. It's some 'clever plot twist' (but without much character motivation, who gives a shit?) about a faux-Gehenna.
* You will get more than half of your character's total XP in Chinatown. XP is a moot issue at that point. When you start getting 5 XP for mundane quests, you'll see what I mean.
* You named Shalebridge Cradle incorrectly. This deducts from our perception of you as an inspective reviewer.
I think you just wrote your review based on GameSpot's and others that are currently online and made your conclusions from there, without having actually finished the game. It isn't difficult. We all know the basics of the game: 5 endings, faux plot twist, poorly implemented FPS, performance issues, the Society bug, respawning monsters, extra-long Warrens, "scary" Hotel, good NPCs, Malkavian dialogue, multiple choices and outcomes in subquests but extreme linearity in the main plot, weak personal character development. I could go on, but that would mean writing a review similar to yours.
In Baldur's Gate you were constantly reminded about your ward's murderer and you did whatever you could in order to find out even if it meant doing a few quests and helping a few people out with their own problems. Torment was always about finding out your true identity, and that would mean killing people, persuading others for information, tracing back the steps of your former selves, and finding out things you probably didn't want to know about yourself. Fallout was about survival in the post-apocalyptic world, saving your Vault 13 even if it meant turning the wasteland upside down, and having the constant gut feeling that there was a horrible threat hanging in the air.
What did these games have in common? A gripping storyline, even if some of them were less 'forced' upon you than the others.
Bloodlines on the other hand features a Neonate, new to the World of Darkness for only a couple of nights, doing errands for a Prince just because he tells you to. After a few nights, you're already killing the mythical Kuei Jin, much older vampires, the entire Society of Leopold, and several Primogen. So, where's my motivation? Why should I even care about the World of Darkness, being so new to it and all?
Concerning your review. There are things that I should point out (that VD already has) that make it a poorly written one:
* Firearms are anything but weak.
* The story isn't about you saving the world. It's some 'clever plot twist' (but without much character motivation, who gives a shit?) about a faux-Gehenna.
* You will get more than half of your character's total XP in Chinatown. XP is a moot issue at that point. When you start getting 5 XP for mundane quests, you'll see what I mean.
* You named Shalebridge Cradle incorrectly. This deducts from our perception of you as an inspective reviewer.
I think you just wrote your review based on GameSpot's and others that are currently online and made your conclusions from there, without having actually finished the game. It isn't difficult. We all know the basics of the game: 5 endings, faux plot twist, poorly implemented FPS, performance issues, the Society bug, respawning monsters, extra-long Warrens, "scary" Hotel, good NPCs, Malkavian dialogue, multiple choices and outcomes in subquests but extreme linearity in the main plot, weak personal character development. I could go on, but that would mean writing a review similar to yours.