Higher Game
Arcane
This game is amazing, but what bothered me the most was mixing the hand-crafted dungeons with mostly random loot that varied tremendously in value. It looks and even feels like a classic RPG, but its been influenced by roguelike elements that simply don't belong, at least not as extensively as they are seen. The simplistic quests were another part of this problem; so much more could have been done.
The fact that Book II looks to aim to stop save-scumming, and add things like challenge games, hunger and thirst, and so on, just shows that this series is heading in the wrong direction. It should have been an old school RPG, not the dungeon-grinder it's slowly turning into.
My best hope is that Book II's more open engine and so on can be used to make a more traditional RPG. Book I is still the best RPG in perhaps 5 years, but the mechanics favor the hack and slash experience a little too much.
The fact that Book II looks to aim to stop save-scumming, and add things like challenge games, hunger and thirst, and so on, just shows that this series is heading in the wrong direction. It should have been an old school RPG, not the dungeon-grinder it's slowly turning into.
My best hope is that Book II's more open engine and so on can be used to make a more traditional RPG. Book I is still the best RPG in perhaps 5 years, but the mechanics favor the hack and slash experience a little too much.