hiver
Guest
does this guy know anything else then facepalm3 and ass defect?
for fucking sake...
for fucking sake...
I don't expect video games to match HIGHBROW LITERATURE. What i want is video games that are writen competently and not assume that the player is a 12 year old with brain deficiencies.You guys have got exaggerated expectations. What I want out of literariness in video games is not HIGHBROW LITERATURE but just the work you can get from competence. Like I don't think the writing in Betrayal at Krondor is any better than a '90s fantasy novel, but I still really enjoy how much texture it adds, at trivial development cost, for even crap like eating a spoiled ration or something
While I mostly agree with you, I just wanted to point out that Planescape: Torment is above many of the recent Hugo nominees in the terms of quality. For example, in 2011 the novel "Feed" was nominated. It's a very naive, YA-ish quasy-dystopia. With zombies and heroic bloggers. Hardly an example of a quality fiction. Or, for example, one of the 2010 nominees was "Boneshaker", really weak steampunk-ish novel. With zombies.I don't expect video games to match HIGHBROW LITERATURE. What i want is video games that are writen competently and not assume that the player is a 12 year old with brain deficiencies.
Compaire PS:T,BaK,KOTOR2,Fallouts(the real ones) with anything from Bethesda for example. In the first case the writing is augmenting the games, and in some cases is their main selling point, while in the second case you ignore the writing in order to try liking the games.
PS:T writing won't win a Hugo, but it could stand in a novel. Oblivion's writing would stick out as bad in a cereal box
What the fuck is this?RPS: That was one of the things I loved most about Planescape. It was all so grotesque and weird. It was uncomfortable, but in a very interesting way. You wanted to see more, because around every corner was something where you’d say, “Ugh!”
Fargo: Never for a minute did you think, “Oh, I’ve seen this a million times before.” Never for a minute. You’ll be happy with the new one [laughs].
I mean to differentiate between "writing" and literature-ness in games... TV shows and movies have writing. But, a lot of PS:T (and BaK for a more lowbrow example) is a literary experience, as in the kind of mental state you are in while reading a book. The images of the game become like illustrations, a snapshot interpretation of the words, instead of constituting the imaginary world themselves. It's a different experience that got left behind in mainstream games.
I'm excited by the inherent appeal and excited that it's really fucking cheap compared to completely image-based realization and therefore the scope can be on another level.
Hugo awards are a fucking joke however so that says littleWhile I mostly agree with you, I just wanted to point out that Planescape: Torment is above many of the recent Hugo nominees in the terms of quality. For example, in 2011 the novel "Feed" was nominated. It's a very naive, YA-ish quasy-dystopia. With zombies and heroic bloggers. Hardly an example of a quality fiction. Or, for example, one of the 2010 nominees was "Boneshaker", really weak steampunk-ish novel. With zombies.I don't expect video games to match HIGHBROW LITERATURE. What i want is video games that are writen competently and not assume that the player is a 12 year old with brain deficiencies.
Compaire PS:T,BaK,KOTOR2,Fallouts(the real ones) with anything from Bethesda for example. In the first case the writing is augmenting the games, and in some cases is their main selling point, while in the second case you ignore the writing in order to try liking the games.
PS:T writing won't win a Hugo, but it could stand in a novel. Oblivion's writing would stick out as bad in a cereal box
I can go on, but really, PST's writing is way better than many of them.