Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Brian Fargo Gamescom Interview Videos


I post news
Staff Member
Jan 28, 2011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brian Fargo; Kickstarter; Wasteland 2

A couple of news sites have uploaded videos of their interviews with Brian Fargo at Gamescom. The first interview, from DualShockers, focuses on the viability of Kickstarter. It also features a cameo by a tired-looking Brother None.

The second interview, by Polygon's Brian Crecente, is about Wasteland 2 itself, with a particular focus on the game's "textual nature" and its suitability to modern audiences. Jeers aside, Brian does reveal that the game will feature plenty of those voiced radio broadcasts. I guess voice acting doesn't need to be that expensive.


Jun 4, 2010
Shadorwun: Hong Kong Divinity: Original Sin 2
I guess voice acting doesn't need to be that expensive.

It doesn't. Anyone with at least basic understanding on how to characterize can do good enough voice acting for a fairly simple and short radio broadcast (with proper direction of course).


Oct 13, 2012
New Europe
I'm pretty sure that there is a huge price difference between having an amount of recorded blurbs and quips (ranging in sheer volume anywhere from PS:T to what appears Wasteland 2 will have) and having every little piece of dialogue recorded and then having to deal with everything that lip-syncing involves. My guess is that when people who said during their Kickstarter bids that they will limit the amount of audio dialogue because of the high price were referring to the latter, as a clear excess, rather than the former.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom