Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

[BUG][] Problem with doors that don't unlock


Dec 28, 2015
The bug is that *sometimes* some doors do not unlock.

1) Door in Dude's home with the muties doesn't unlock when using the keycard (I had already taken care of the muties with the console).
This happened to me once either with ver. or, not sure. I had to reload back to just before starting Other Dude's quest for it to unlock. Later saves would have the same problem.

2) Blaine's door doesn't unlock after ringing with the code that Jonas gives. I had to hack it with a haxxor. This has happened to me once with ver. on a brand new installation of the game.

Both of these doors happen to have electronic locks. It is hard to reproduce, because it doesn't always happen. But it has already happened to me twice.
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom