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C-Beams - space action RPG

Taka-Haradin puolipeikko

Filthy Kalinite
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Joined
Apr 24, 2015
Messages
21,167
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria


About This Game:

C-Beams is a top-down space action RPG where you pilot your ship through a perilous black hole system. Navigate treacherous anomalies, engage in intense ship-to-ship combat, and upgrade your vessel to face ever-greater challenges.

In the future, humanity has begun reaching out into the stars. The discovery of a new black hole system has sparked a gold rush, drawing corporations and daring pilots eager to claim its riches. Those brave enough to face hazardous anomalies and hostile competitors can amass great fortunes by extracting rare, never-before-seen elements.

As a new pilot with nothing to lose, you'll decide how to carve your legacy in this unforgiving frontier.






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Realistic Space Flight:

Pilot a variety of ships, each featuring highly realistic handling characteristics. Engage retro burns to decelerate rapidly, cut your engines to drift silently through space, and master maneuvering thrusters to evade enemy fire.

Docking at space stations or derelict ships is a skillful art. The better you become at piloting, the faster you'll complete missions and earn rewards.

However, overloading your cargo hold will increase your ship's mass, making it sluggish and harder to maneuver. Keep an eye on your fuel reserves—running out of boost fuel at the wrong moment could be the difference between victory and defeat.





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Combat:

Tear enemy ships apart in chaotic close-range firefights using rapid-fire gatling turrets and recoilless cannons, or pick them off from a distance with guided missiles, railguns, and powerful C-Beams. Sub-system targeting allows you to disable engines, weapons, or radar for a tactical edge. The approach you take in combat is entirely up to you.

Asteroids can serve as cover from incoming fire or as strategic ambush points. Stealth upgrades open up opportunities for surprise attacks or avoiding unnecessary confrontations.

Destroyed ships drop valuable cargo and components. Disable a vessel, dock with it, and raid its cargo hold for even greater rewards.





Steam_Combat.gif


Exploration:

Traverse a vast network of jump points connecting asteroid fields, space stations, planets, moons, and nebulas. While local station contracts provide clear objectives, wandering into uncharted space may yield even greater rewards.

Space-time anomalies offer both danger and opportunity—they can tear your ship apart, but with the right tools, they can also yield rare elements worth a fortune.

Derelict ships, smuggler caches, and hidden mysteries await those bold enough to seek them out. In C-Beams, fortune favors the brave.





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Progression:

Upgrade your ship with enhanced firepower, cargo capacity, engine performance, and unique strategic or combat abilities. Ship components can be looted, purchased from vendors, or earned through missions.

Acquiring larger, more advanced ships will expand your capabilities, but specialized vessels may still be essential for certain tasks. Your hangar will serve as your base of operations, storing your ships and equipment.

Build your skills, gain reputation with various factions, and hunt for rare items to unlock deeper layers of the universe in C-Beams. Whether you're a fearless explorer, a cunning trader, or a ruthless combat pilot, your journey is yours to define.

Developer video:
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,010
Location
Lower Wolffuckery
There is no shortage of top-down ARPG's in space: there is old and still excellent Space Rangers 2, also old arcady Star Wolves series, meh Star Control sequel, sadly unfinished and broken Landinar: Into the Void, genuinely good Starcom: Unknown Space; half-a-decade upcoming Stellar Tactics also fills similar niche with addition of squad turn-based combat; Starsector that is in league of its own...

So C-Beams will have to offer something different and better than those; so far I saw good looking and detailed ship models, "damage painting" and effects; weapons and physics are also looking good.
HUD layer looks informative, UI is your generic Google Material Design slop, music is nice space epic orchestration.
Space sadly looks like minestrone soup of nebulas, debris and diffuse ligthing (no lens flares, thank God) - as it is common for the games made last 10 years or so.
No party/solo "on foot" exploration and combat like Stellar Tactics or Landinar: Into the Void - which helps to reduce scope and focus development, but having it made good will always remain my fever dream.

If the controls are going to be good C-Beams could be interesting, but it still needs something more to stand out.
Will keep eye on it.
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
620
Location
Australia
So many games in this genre now (no complaints there), but I like the look of this more than most. Thanks for the tip.
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
620
Location
Australia
Yeah, MMO or even MP doesn't seem to be the focus these days. Strange, considering its infecting everything else!
 
Joined
Mar 3, 2010
Messages
9,566
Location
Italy
it's the "massive" part that died, because it requires expenses. huge servers expenses. like, 5 dollars per month. just look at scam citizen. with limitless infinite budget, all they want to provide is a hundred players at once. which might be fucking zero, it wouldn't make a difference. or look at the battlefield series, it kept shrinking and shrinking. the first new game which gave more, pugb, made so much money that the usual suspects thought it was because of the new genre.
 

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