Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Call of Cthulhu: The Wasted Land Coming to PC

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
It just seems like a waste to have the CoC license and use it for something generic(albeit polished, I'll take your word on that bros).

It's that syndicate thing again, where you take a license and just stuff with it that the fans of it don't really go for. Perhaps the cost of the license is offset by the name recognition more, so disgruntled fans + more people playing it is more profitable than happy CoC fans - 'lmao that talky game looks faggy' gamers
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
An iOS game is a more hardcore RPG than anyting on the PC from the last few years. Isn't that ironic?
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
I'd sure like seeing some Lovecraftian IF. Possibly the only genre that could pull it off.
You mean interactive fiction? There is Anchorhead, a well-received and, I think, competently written game to be had for free.
http://en.wikipedia.org/wiki/Anchorhead

There is also Shades, a very short yet somewhat Lovecraftian game, also IF. It is very good for what it is.
And you all know about Lurking Horror, even though I don't like it.
Anchorhead is good, haven't played Shades (thanks for the tip), also look up The King of Shreds and Patches (easier than Anchorhead, has a hybrid graphical map of the city, pretty cool overall).
 
Joined
May 18, 2009
Messages
513
It just seems like a waste to have the CoC license and use it for something generic(albeit polished, I'll take your word on that bros).

It's that syndicate thing again, where you take a license and just stuff with it that the fans of it don't really go for. Perhaps the cost of the license is offset by the name recognition more, so disgruntled fans + more people playing it is more profitable than happy CoC fans - 'lmao that talky game looks faggy' gamers
In all fairness, that's really not the case here. I haven't played the PnP CoC in years, but I'd say that outside tweaking psychoanalysis and Cthulhu Mythos for combat, the adaptation of the actual combat rules appears to be pretty faithful. Of course as a complex representation of what a typical PnP session looks like it fails, but that was never the point. It's a decent squad-based tactical game that makes use of an established ruleset and setting in a light-hearted manner. As a Lovecraft/CoC fan, I honestly don't see a reason to get upset about this.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
I'd sure like seeing some Lovecraftian IF. Possibly the only genre that could pull it off.
You mean interactive fiction? There is Anchorhead, a well-received and, I think, competently written game to be had for free.
http://en.wikipedia.org/wiki/Anchorhead

There is also Shades, a very short yet somewhat Lovecraftian game, also IF. It is very good for what it is.
And you all know about Lurking Horror, even though I don't like it.
Anchorhead is good, haven't played Shades (thanks for the tip), also look up The King of Shreds and Patches (easier than Anchorhead, has a hybrid graphical map of the city, pretty cool overall).

Will acquire. Thank you.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,819
Location
Ingrija
So do I understand it correctly that Call of Cthulhu is a Happy Tree Friends RPG, whose only purpose is to have your character shredded apart in the most hilarious way, as quick as technically possible? As in, "LOL, he managed to dodge those decapitating tentacles the moment he finished rolling up his character, and so he survived as a drooling idiot, that's SO fun"?

Those who designed it, and those who have played it, must have already become drooling idiots, indeed.
 
Joined
May 18, 2009
Messages
513
So do I understand it correctly that Call of Cthulhu is a Happy Tree Friends RPG, whose only purpose is to have your character shredded apart in the most hilarious way, as quick as technically possible? As in, "LOL, he managed to dodge those decapitating tentacles the moment he finished rolling up his character, and so he survived as a drooling idiot, that's SO fun"?.
Not really. Quite a few people play in a somewhat similar manner due to reasons that go beyond the ruleset per se (namely the roots of the setting in Lovecraft's fiction and its tone) and it's often given as a tongue-in-cheek representation of a typical PnP session, but it's by no means compulsory by design. The rules provide all the standard statistical RPG goodness you could ask for, so if you want to take your friends from accounting on a wild ride, you can easily design a campaign where the only drooling will be over glorious number crunching.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I don't understand the point of making a combat focused game with this license. Not only it doesn't fit the setting, the combat rules in CoC/BRP aren't even that good.

Not really enthused by the fact that it's a squad based game with more than half the stats in combat skills
actually look for yourself, the only non combat/survival skills are psychoanalysis and cthulhu mythos
Actually they're probably all combat/survival skills. In the P&P some of the uses of Psychoanalysis are supressing temporary insanity and restoring sanity points, and Cthulhu Mythos is a skill that rises up naturally when you encounter stuff of the mythos, and every increase in it reduces your maximum sanity points by the same amount (which is a p. central mechanic to the game).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom