DefJam101
Arcane
There seems to be a push towards a more 'episodic' style of releasing games these days, yet no one has been able to perfect it (or even come close, for that matter). Half Life 2, Sam & Max, the failed SiN resurrection...
Are these efforts in vain, or could there actually be a market for true episodic games (none of this, delayed by 6 months "Oh sorry.." crap)?
What are the Pros/Cons of this style of releasing games? Should this even be a style of releasing games, or an entirely new genre of games? What would be the best way of doing this?
Personally I would like to see a sort of dedicated 'serial-drama' gaming "series", with a large over-arching storyline, over several seasons. Each "episode" would be over in 2-3hours at most, with cutscenes taking up roughly 30 minutes of the episode, and the rest of the story revealed a-la Half Life.
Perhaps you would 'subscribe' to the series, and download a "platform" that you install on your computer, every season. You would download new episodes as they are released, and it would include news about patches/updates/developer commentary about each new episode. Eventually you could simply play through the 20-30 hour season in sequence.
Obvious problems to this might be:
1. Perspective, in a show with an 'ensemble cast' perspective shifts are common, jumping between different places constantly. This might not translate well into a videogame, in which you would be controlling a single character (or a small group of characters). Switching perspectives constantly might make you feel detached from the game.
2. Technological problems. Graphics are hot shit these days, unless your engine is highly scalable, you might be worn through by season 2. An obvious counter to this is to make the engine module-based, so that new features can be added in with relative ease.
3. Pacing issues. Too much dialog and it starts to become a movie, too much gameplay and the story runs thin. Integrating story telling directly into gameplay is tough to do, and with the added pressure of a (possibly) bi-weekly release schedule, could cause problems.
Personally I would love to see a Babylon 5-esq sort of space-opera/drama put in videogame form. Could this possibly be viable, or are episodic videogames destined to be vaporfailware?
Discuss..
Are these efforts in vain, or could there actually be a market for true episodic games (none of this, delayed by 6 months "Oh sorry.." crap)?
What are the Pros/Cons of this style of releasing games? Should this even be a style of releasing games, or an entirely new genre of games? What would be the best way of doing this?
Personally I would like to see a sort of dedicated 'serial-drama' gaming "series", with a large over-arching storyline, over several seasons. Each "episode" would be over in 2-3hours at most, with cutscenes taking up roughly 30 minutes of the episode, and the rest of the story revealed a-la Half Life.
Perhaps you would 'subscribe' to the series, and download a "platform" that you install on your computer, every season. You would download new episodes as they are released, and it would include news about patches/updates/developer commentary about each new episode. Eventually you could simply play through the 20-30 hour season in sequence.
Obvious problems to this might be:
1. Perspective, in a show with an 'ensemble cast' perspective shifts are common, jumping between different places constantly. This might not translate well into a videogame, in which you would be controlling a single character (or a small group of characters). Switching perspectives constantly might make you feel detached from the game.
2. Technological problems. Graphics are hot shit these days, unless your engine is highly scalable, you might be worn through by season 2. An obvious counter to this is to make the engine module-based, so that new features can be added in with relative ease.
3. Pacing issues. Too much dialog and it starts to become a movie, too much gameplay and the story runs thin. Integrating story telling directly into gameplay is tough to do, and with the added pressure of a (possibly) bi-weekly release schedule, could cause problems.
Personally I would love to see a Babylon 5-esq sort of space-opera/drama put in videogame form. Could this possibly be viable, or are episodic videogames destined to be vaporfailware?
Discuss..