Mamon said:It`s like Helton said, many of the characters of the game are actually misinformed. Mankar was taking drugs when he said Mundus is part of Oblivion.
Herbert West said:Or maybe he forgot to take them when he uttered that? Think about the endless possibilities. These are not contradictions, it's DEPTH!!11
Helton said:MK wrote Mankar Camoran so yes the apparent contradiction was intentional and not a fumble by the development team. It is an interesting viewpoint but it didn't hold so much water when examined.
Characters can contradict eachother, they're fallible, just like in the real world. That's how ES lore has worked since at least Morrowind. Accounts are accounts and are not necessarily the whole-truth. Just look at all the different stories about The Battle at Red Mountain. By most accounts the Nords weren't even there, yet the Nords knew intimate details of what happened and thought they played an integral role. Who knows?
It is depth.
Either that or he gained too much altitude on creativity enchancers. :wink:Helton said:Herbert West said:Or maybe he forgot to take them when he uttered that? Think about the endless possibilities. These are not contradictions, it's DEPTH!!11
MK wrote Mankar Camoran so yes the apparent contradiction was intentional and not a fumble by the development team. It is an interesting viewpoint but it didn't hold so much water when examined.
According to Douglas Godall, it is negligence. Ken Rolston created different, contradicting accounts of the history without any notion or interest in which one was correct.Helton said:Characters can contradict eachother, they're fallible, just like in the real world. That's how ES lore has worked since at least Morrowind. Accounts are accounts and are not necessarily the whole-truth.
(...)
It is depth.
Claw said:According to Douglas Godall, it is negligence. Ken Rolston created different, contradicting accounts of the history without any notion or interest in which one was correct.Helton said:Characters can contradict eachother, they're fallible, just like in the real world. That's how ES lore has worked since at least Morrowind. Accounts are accounts and are not necessarily the whole-truth.
(...)
It is depth.
It's only depth if somone made an effort to create a consistent, true lore. If a bunch of contradictory accounts are all there is, there is no depth.
DraQ said:Oblivion was a disgrace.
You can't really get anything better than spectacular crash'n'burn when trying to explain why the whole province was turned into LoTR theme park, can you?
Claw said:According to Douglas Godall, it is negligence. Ken Rolston created different, contradicting accounts of the history without any notion or interest in which one was correct.
It's only depth if somone made an effort to create a consistent, true lore. If a bunch of contradictory accounts are all there is, there is no depth.
DarkUnderlord said:I don't know if there's a book I missed and didn't read or quite what but at the end, having gotten Martin to the Imperial City and all hell having broken loose, I ran past a giant thing which decided to invade (after having run past everything else), Martin turned into a Dragon and that was it...
hakuroshi said:Ken approached this as a game designer, not a world creator. It was a good thing that there was no completely true account. The point was to create a mystery and allow player to make his own conclusions without a "right" answer. In fact it probably was a good decision for a developer to not know the truth himself. And Ken was not an original creator anyway.
Hazelnut said:DarkUnderlord said:I don't know if there's a book I missed and didn't read or quite what but at the end, having gotten Martin to the Imperial City and all hell having broken loose, I ran past a giant thing which decided to invade (after having run past everything else), Martin turned into a Dragon and that was it...
What the fuck? Did someone force you to play through the game at gunpoint or something?
Agreed. I don't see why creator should know which account is a true one. If the in-game and in-lore evidence doesn't allow for a definite conclusion, creator's knowledge is irrelevant. If it does, creator has botched the job at making conflicting, but equally believeable accounts.
It's even easier this way.Nael said:You can seriously beat the MQ in about an hour or two if that's all you concentrate on. Level scaling ftw!
That's the best way to put it I've ever seen.DraQ said:Seriously, it feels as if you're putting your your effort into making everyone around more powerful, not your character.
DraQ said:It's even easier this way.Nael said:You can seriously beat the MQ in about an hour or two if that's all you concentrate on. Level scaling ftw!
Seriously, it feels as if you're putting your your effort into making everyone around more powerful, not your character.
(I'm waiting for "In soviet Oblivion..." joke, don't disappoint me)
Boredom. Believe me, when you've shutdown something like 12 Oblivion Gates in a row, after that, you just want to get through the thing as quickly as possible. Well, that and a shitty PC that meant everytime I tried to horsey travel somewhere, it was jerking every 10 seconds and looked like shit as the scenery popped in to view around me and if I turned off "distant terrain" it was like playing Gorillas in the Mist where I couldn't even see one foot in front of me without the path disappearing off into deep fog.Hazelnut said:What the fuck? Did someone force you to play through the game at gunpoint or something?DarkUnderlord said:I don't know if there's a book I missed and didn't read or quite what but at the end, having gotten Martin to the Imperial City and all hell having broken loose, I ran past a giant thing which decided to invade (after having run past everything else), Martin turned into a Dragon and that was it...
There's an easy solution to that. It's called the difficulty slider. About the time you realise that every time you get stronger, your enemies get about twice the number of hitpoints they had before and so whacking shit takes longer and longer, is about the time I realised I could slide that down. Not all that far mind you as the thing seems to be "balanced" on a knife edge. Even just half a centi-metre down and suddenly, enemies fall before you in a few blows. It made it all much more tolerable for me and beats having to go "SHIELDS UP" and stand there as you wait for it to attack you and get staggered, so that you can attack back. The number of times before doing that where I'd ended up in some sort of "Who can block the longest?" contest with a Marsh Monster (or whatever they are) was enough for me.Herbert West said:That's the best way to put it I've ever seen.DraQ said:Seriously, it feels as if you're putting your your effort into making everyone around more powerful, not your character.
DarkUnderlord said:There's an easy solution to that. It's called the difficulty slider.