Tehdagah
Arcane
- Joined
- Feb 27, 2012
- Messages
- 9,425
So?GoW1 was a testosterone-fueled Greek Tragedy.
GoW2 and 3 were testosterone-fueled tragedies.
GOW2 and 3 improved the gameplay, especially GOW3.
So?GoW1 was a testosterone-fueled Greek Tragedy.
GoW2 and 3 were testosterone-fueled tragedies.
you think designing a castle to be playable and fun while inverted is lazy design?Inverted Castle was my least favourite thing about SotN (my first CV, I still love it).
It looked cheap and lazy. The idea must have looked good on paper, though.
you think designing a castle to be playable and fun while inverted is lazy design?Inverted Castle was my least favourite thing about SotN (my first CV, I still love it).
It looked cheap and lazy. The idea must have looked good on paper, though.
Its genious, must have taken a LOT of effort to pull off. Good map design is super hard, now reusing the same assets but inverted and it being still naturally playable is something else
you think designing a castle to be playable and fun while inverted is lazy design?Inverted Castle was my least favourite thing about SotN (my first CV, I still love it).
It looked cheap and lazy. The idea must have looked good on paper, though.
Its genious, must have taken a LOT of effort to pull off. Good map design is super hard, now reusing the same assets but inverted and it being still naturally playable is something else
I want to go through SotN soon, but I'd be getting it for the PS3. The thing is, I read that if you do not get certain items you miss out on the inverted castle thing, how big of a risk is this for a first-time player?
-Gabriel is emo grimdark (there is even a "I didn't ask for this" moment )