The Infernal powerset review is out, along with new powers and an Archetype (or two, if you count the colour swap). Whiteout #2 goes live on Friday.
Anyway, I guess I'll talk about the new archetype and powers.
The archetype, The Scourge (and its colour swap, The Cursed), is at least on paper a good one. A very good one in fact, probably the best Avenger archetype so far. It's got a great deal of variety in powers, but most of all it's got good defensive measures for a DPS archetype thanks to Ebon Void being the block power, Constitution Super-Stat. AoE options are plentiful (with the new buffing it got, Vicious Cyclone is a great close AoE, and you folk are probably familiar with the Breath family of attacks). It's also got access to a Maintain Hold (Crippling Coils) or a Paralyze (Locust Swarm) power. And contrasting with the Dragon Kick at level 40 the Master had, Defile is a considerable improvement, being a great ranged damage spike that also gives on-demand Poison stacks now. The only redundant power is the new Epidemic, though it does have a pretty high damage output compared to Venomous Breath and Vicious Cyclone, and causes more Poison stacks. Still, it's doing the same job as those two.
As for the new powers and changes to pre-existing powers, here goes: The big change is the inclusion is a stack for the Infernal power set to manage. This being the Poison damage stack. As far as I can tell, it is in many ways similar to Bleed, but there are some key differences: 1) There are no Ruptures 2) It bypasses 50% of target's defenses, meaning it might be really good against defense passives 3) The damage stacks are capped at 10 4) There are three types of Poison stacks, all of which grant the benefits associated with other powers (ie, Phlebotomist advantage for Devour Essence). Now, I just mentioned Devour Essence, and there's a key change there too, making it an even better power: Phlebotomist now gives 150% healing both with Bleed and Poison stacks, meaning Infernals don't have to use Vile Lariat or Crippling Coils advantages to work with it to full effect. Condemn got significant buffs to it, so it might be a worthwhile Tier 1 power for a change. Aspect of the Infernal no longer uses Knocks, but instead grants Infernal Strength stacks when you inflict Poison stacks, making it REALLY easy to build fast. Rebirth now has a 5 minute recharge instead of 10 minutes, though I still don't consider it the best choice unless you think it'll improve your PVE effectiveness, and it now causes more damage to you. All Infernal chain powers now get +2% damage for each stack of Poison, making them better. Vicious Lariat also causes Poison stacks now (10% chance).
As for the new powers (all the picks are of the Rank 3 versions)...
Aspect of the Etherial. New Tier 2. It's identical to the way Aspect of the Infernal used to be in terms of mechanics. The FX looks way worse though, as it has that same skin-level shit that Aspect of the Beastial has.
Locust Swarm. New Tier 2. Pretty standard charged Paralyze power, can get an advantage to have a chance of causing Poison stacks. Causes minor damage while hold lasts.
Epidemic. New Tier 2. Fairly high damage 25 ft maintained Close AoE. Pretty cheap too. 20% to inflict Poison Stacks per tick.
Infernal Blast. New Tier 0 (the power you can pick even if you have no powers in the set). Bog standard ranged charge attack. Inflicts Poison. Only useful if you're making an Infernal with a different energy builder from Infernal Bolts, as I would say it's preferable to Lash in a non-Enrage build.
PS: If any of you Silver bros want a The Cursed archetype and costume pieces, I have one to give away. I would prefer you to actively play the game though, since I paid real money for this shit (I had a moment of weakness and bought a load of those gamble bags they sell now).
Also, the new patch made the whole Champions world go BRO. Everyone speaks in all-caps now.