Grunker
RPG Codex Ghost
BTW HobGoblin42, one thing that I would really like to know is how you're handling magic items. Not how rare they are, but how you make them? In 3.5 and in most modern games, tiers are used where it's +1, +2, +3, +4 or something like that, and I really hate that system. I much prefer the olden days like BG2, Wizardry and so on where magic items where unique and had unique effects (like chance to stun, cleave, unique active abilities, unique bonuses to stats, that kind of stuff) so that each magic item feels special and has a history. Also, so choices between different items aren't binary questions of "hmm... do I want a bonus to armor or fortitude saves" but can become true choices between two items with very different capabilities.