Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Here is my game system. Comments are welcome
6 attributes: 3 physical, 3 mental:
Str, Dex, Con, Int, Wis, Char
20 skills:
One handed melee - general ability to fight with any weapon in one hand, represents brute force
Two handed melee - same as above when holding something with both hands
Exotic melee - same as above when holding something wierd looking but apparently deadly
Ranged weapons - you don't like to deal with people up close and personal
Critical strike - you prefer to hit where it actually hurts
Armor - this skills reduces heavy armor penalties, adds protection bonuses
Dodge - armor only slows you down
Sneak - people wont bother you if they can't see you
Disguise - even if you don't walk the walk, you definitely talk the talk when you're wearing somebody else's armor or clothes
Lockpick - how else can you open something locked
Disarm - some people are so paranoid they trap their stuff, can you believe that?
Steal - it's effectively the art of trading with no money down
Spot - a useful skill, you can spot pretty much anything from traps to bullshit
Persuasion - blablabla, the art of talking
Streetwise - what good is the art of talking if people don't listen to you, also helps you to figure out when people are trying to take advantage of you
Etiquette - you can't say things like wazzup to a noble lord, duh!
Lore - you know history, old languages, and value of the old things
Trading - you can sell pretty much anything and you can buy things that are not for sale
Repair - fixing broken stuff, you never know what you can come across.
Healing - the art of applying a bandaid the sticky side down
10 melee subskills (dagger, sword, axe, hammer, spear, bow, xbow, throwing, exotic1, exotic2). These represent specialization and finesse. You can invest in a general skill like one-handed, or specialize in swords, or any mix of both.
6 attributes: 3 physical, 3 mental:
Str, Dex, Con, Int, Wis, Char
20 skills:
One handed melee - general ability to fight with any weapon in one hand, represents brute force
Two handed melee - same as above when holding something with both hands
Exotic melee - same as above when holding something wierd looking but apparently deadly
Ranged weapons - you don't like to deal with people up close and personal
Critical strike - you prefer to hit where it actually hurts
Armor - this skills reduces heavy armor penalties, adds protection bonuses
Dodge - armor only slows you down
Sneak - people wont bother you if they can't see you
Disguise - even if you don't walk the walk, you definitely talk the talk when you're wearing somebody else's armor or clothes
Lockpick - how else can you open something locked
Disarm - some people are so paranoid they trap their stuff, can you believe that?
Steal - it's effectively the art of trading with no money down
Spot - a useful skill, you can spot pretty much anything from traps to bullshit
Persuasion - blablabla, the art of talking
Streetwise - what good is the art of talking if people don't listen to you, also helps you to figure out when people are trying to take advantage of you
Etiquette - you can't say things like wazzup to a noble lord, duh!
Lore - you know history, old languages, and value of the old things
Trading - you can sell pretty much anything and you can buy things that are not for sale
Repair - fixing broken stuff, you never know what you can come across.
Healing - the art of applying a bandaid the sticky side down
10 melee subskills (dagger, sword, axe, hammer, spear, bow, xbow, throwing, exotic1, exotic2). These represent specialization and finesse. You can invest in a general skill like one-handed, or specialize in swords, or any mix of both.