Greatatlantic
Erudite
dunduks said:Evil should be more rewarding in games. Like if there is a big bad guy (TM) that one should defeat, why don't make it possible for the player to kill the guy (if he's goody two shoes), join the bad guy (one of the evil options), or best yet, let player kill the bad guy and take his place becoming the new bad guy. There are mutitudes of ways in tackling these kinds of problems, yet only few of game developers want/dare to use them
Hmmm... That pretty much describes Arcanum to the A. Then of course in the ending credits he turns on you after destroying all other humanity. What did you expect allyiing yourself with death obsessed, ancient necromancer?