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Game News Choices & Consequences in Dragon Age

Greatatlantic

Erudite
Joined
Feb 21, 2005
Messages
1,683
Location
The Heart of It All
dunduks said:
Evil should be more rewarding in games. Like if there is a big bad guy (TM) that one should defeat, why don't make it possible for the player to kill the guy (if he's goody two shoes), join the bad guy (one of the evil options), or best yet, let player kill the bad guy and take his place becoming the new bad guy. There are mutitudes of ways in tackling these kinds of problems, yet only few of game developers want/dare to use them :?

Hmmm... That pretty much describes Arcanum to the A. Then of course in the ending credits he turns on you after destroying all other humanity. What did you expect allyiing yourself with death obsessed, ancient necromancer?
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Greatatlantic said:
Hmmm... That pretty much describes Arcanum to the A. Then of course in the ending credits he turns on you after destroying all other humanity. What did you expect allyiing yourself with death obsessed, ancient necromancer?

A little common courtesy perhaps?

I mean, really, is it so much to ask...

I never did the evil side, did it ever explain why he told you to kill the Bane of Kree and the other "baddies" instead of doing it himself?
 

dunduks

Liturgist
Joined
Jan 28, 2003
Messages
389
Greatatlantic said:
Hmmm... That pretty much describes Arcanum to the A. Then of course in the ending credits he turns on you after destroying all other humanity. What did you expect allyiing yourself with death obsessed, ancient necromancer?
That was what I liked about Arcanum, it let me play my way, one of the best quests in that game was that orc uprising and even better was that choices I made were reflected in the world (I know, I know - this theme has been beaten to death). I do hope Dragon Age will let me affect the gameworld and not simply be some generic "hero" on rails.
 

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