This LP is now a month old. 31 days, 31 updates. Thanks to all who participated up to now
The results are 2C because the most voted choices were:
First choice, 8 votes for 2) vs 4 for 7)
Second choice, 13 C vs 4 A
Also, since people seem interested I will add at the start of the post a part where you decide which books you brought with you, and which one you are studying right now. Sorry, I didn't think of giving you the choice before, but since it's not plot-critical right now it should be fine. This means you will get two book excerpts in the next update, instead of one here and one tomorrow.
31 – A merchant and a carpenter
Which books did you bring with you? Choose 4. Also say which one you want to study first.
1) Book about the art of healing
2) Book about plants, herbs, and extracting useful substances from them
3) Book of heraldly
4) Book about the art of eloquence
5) Book with the History of Eskal
6) Book that talks about etiquette
7) Book of old stories, legends and myths
You decide to ask Kalz if someone could teach you how to better use a sword. You explain that though you are not physically gifted, you still want to be able to defend yourself and so you'd like to learn better. He talks about this with the soldiers, and a couple of them volunteer to teach you when possible. You think you just gained a measure of respect by wanting to learn how to fight. And so, you try to exercise for at least a hour a day, two when time permits it.
Captain Kalz also gives you the copy of the list of items you need to secure at Strok, though he tells you that he does have some authority on changing the amounts a bit depending on the price. But you promise to study it, since it will be your responsibility to check that everything is sent correctly. You look at it quickly, and notice it's mostly scaffolds, raw materials, tools and a certain number of people to hire.
As the days pass by, your group make its way south on the road towards the bridge on the Volay river. During the ride the soldiers pass most of the time talking between themselves. You decide instead to look out for possible dangers, and always observe everything around you. You can always befriend them once you are at the village, but if you end up dead because of an ambush, you never will. You think Kalz approves of your behavior, though he does not praise you in front of his men. He's doing pretty much the same thing as you after all.....
After reaching the bridge your group passes on the other side of the river, and then take the road northeast towards Strok. The road is quite empty, only occasionally you meet some carts or travelers. Kalz explains that it will be another full month before trade picks up and more people start to use the roads. After all, winter is truly cold and harsh up here.
As the second week of the month begins, you reach at last the village of Strok. The travel took about 5 days, and was thankfully rather uneventful. You had the time to study the list in detail, and to study a bit the skills you chose before. You will make some time to keep working on them during you stay here. Also, you are now more at ease on a horse. But you will need more time to be more comfortable.
You enter the village and notice it's about half the size of Bitak, though it has no walls. Just a rather short palisade to keep most animals out. A deep forest can be seen all around the village, quite close to it in fact. You wonder if they ever had problems of dangerous animals getting inside....
After a short introduction, you are guided to the lord's house. Lord Tilash is a minor hereditary noble that rules this village for the king, as his family did for the last 5 generations. He greets you warmly and tells you that he was waiting for your arrival. He assures you he will do his best to facilitate the negotiations with the craftsmen and the merchants. As such while you refresh yourself and change clothes he sends for the current leaders of the merchants guild and of the carpenters guild.
After a quick introduction Kalz starts to talk with them. Lord Medah sent an advanced notice of what would be needed last year, so they have a general idea of what they should send to Bitak. You are going to stay here to supervise the preparation for the caravans and to talk about the various details of the work to be done. Also, should any problem arise Kalz will negotiate a solution.
But, as the talks go on, even you notice that something is amiss. Kalz seems displeased and you understand quickly why. The two men seems to have somewhat of a rivalry, or maybe they have different economic interests. Be as it may, they are not able to reach an agreement regarding the transportation.
The merchant scoffs as he tries to gain the upper hand: "Your men are indeed capable, but they do not know how to ride the carts, nor how to handle the animals. And they do not know the nuances of traveling with carts on the road. They should load the carts, and then my men will travel to Bitak and deliver the goods."
The carpenter immediately retaliates "Impossible. You merchants are a bunch of bumbling fools, who knows what would happen if we let them supervise all those items and tools for so many days! Surely you would damage something! Just give us the carts, we'll bring the goods to Bitak. Besides, I'm not letting YOU get all the merit for this!"
As they bicker, Kalz and Lord Tilash try to mediate with little success. You have been introduced as a man sent here by Jacob to help Kalz, maybe you should intervene?
What are you going to do?
A) Do nothing. These people will probably not listen to you, and besides, you do not want to put yourself in the line of fire
B) Support the merchants. The carts after all belong to them, and it's true that the carpenters do not know anything of traveling with carts on the road.
C) Support the carpenters. The merchants would surely damage something along the way. The carpenters can manage a two-weeks travel.
D) Suggest that both merchants and carpenters should be part of the caravan
E) Try to force them to shut up by saying that Lord Medah would be very angry if time was lost due to their bickering
F) Other. Make a proposal, put a letter on it.