Bloodshifter
Educated
4-1 Let the merchants go but make a excuse to keep the Official occupied (Ex. have him attend a "sercet meeting" in the murder scene which we attempt to frame the sec. not really but to put him off so its gotta be convincing. make sure he doesn't leave.)
Leave him alone but still keeping him near us we can't let him go yet.
4-1 after the meeting have the guards leave the office to "arrest" the sec. on "murder" but taking up positions outside the office and building covering the exits. Tell the Official about the trapdoor (pretending we found it during the meeting) and making a show of trying to open it.
IF he "finds" the key thank him and then summon the guards that are outside to arrest him and get some more to explore the trapdoor.
IF he can't "find" the key tell him to continue searching while you get "help" telling the guards outside to call everyone off and to search the Official's house and office. Then to comeback to continue the "search" for a hour or two awaiting a third guard who happens to "pass" by to tell us to give up the search and for us to go to the Jail for we are being summoned by the Captain to wrap up the case. Offer to have the Official be walked home by the guards for it is dangerous at night and make sure they both take up vigil outside his house. While we receive the reports of anything the guards found (hopefully) in their search.
this relies on us to receive the help of the Captain and his guards as well as the permission to search the house and the office (with our men as proxies if they agree to it) and being able to "lean" on the Official to keep him with us.
so lots of If's and conditions but its the best Choice I think so far If anyone can come up with a better option Please post it I seriously hate our choices
Leave him alone but still keeping him near us we can't let him go yet.
4-1 after the meeting have the guards leave the office to "arrest" the sec. on "murder" but taking up positions outside the office and building covering the exits. Tell the Official about the trapdoor (pretending we found it during the meeting) and making a show of trying to open it.
IF he "finds" the key thank him and then summon the guards that are outside to arrest him and get some more to explore the trapdoor.
IF he can't "find" the key tell him to continue searching while you get "help" telling the guards outside to call everyone off and to search the Official's house and office. Then to comeback to continue the "search" for a hour or two awaiting a third guard who happens to "pass" by to tell us to give up the search and for us to go to the Jail for we are being summoned by the Captain to wrap up the case. Offer to have the Official be walked home by the guards for it is dangerous at night and make sure they both take up vigil outside his house. While we receive the reports of anything the guards found (hopefully) in their search.
this relies on us to receive the help of the Captain and his guards as well as the permission to search the house and the office (with our men as proxies if they agree to it) and being able to "lean" on the Official to keep him with us.
so lots of If's and conditions but its the best Choice I think so far If anyone can come up with a better option Please post it I seriously hate our choices