3 wins by large majority, followed by 4
76 – Fallen from the sky
After talking with Irene for a bit, the halo behind the keep seems to be the most urgent thing to investigate. It seems big, it's quite easy to reach, and you should probably inspect everything outside before going in the central keep. It would simply not do to risk leaving a danger behind and entering the keep. And so your small group carefully makes its way across the courtyard once again, walking along the mighty central keep.
Soon enough you reach the corner of the keep, and even from here you can hear roaring flames. Your metal artifact is once again quite painfully cold, you may want to advance carefully from here on. Irene has the group stop, and tells you she will turn around the corner first. You think she's actually a bit worried of how the soldiers and the civilians might act if faced with more surprises. You argue for a few seconds, but she is rather adamant about it. With a firm step she advances and turn around, looking behind the corner. You can see yellow, orange and red light reflected on her face, but she manages to keep a straight face. You do think you see her jaw twitching a bit though...
"Kyoss, come here and take a look. It does not seem immediately dangerous. All of you stay back for now. "
You take a deep breath and take a few steps. As you turn around the corner and gaze upon the scene before you, you feel the metal going deathly cold against your leg. But it does not seem to react in any other way for now, so you just stand still, in awe.
A large section of the courtyard behind the keep is circled by patterns inscribed on the floor. They are blazing, yellow, orange and red flame shooting out of them and rising almost three meters high. Contrary to the other patterns you saw in the rest of the courtyard, these ones does not seem to be part of the original design. They seem to have been etched in the pavement at a later date, much like the ones behind the mansion in the grove. Inside the area cordoned off is a nightmarish scene
Old skeletons, covered in Avarlos armors, lie broken and scattered across the area. They are shredded to pieces, their armors being of no help to them. Some are cut in half, other are crushed as if a mountain fell upon them, quite a few are missing their limbs. Others seems to be... melted, as if fire rain down upon them. The metal liquefied by the heat has solidified again in puddles. You shudder at the though of the agony the poor soldiers must have felt, being covered by molten metal.
Amidst the bodies lies a great skeleton. It is 40 meters long, not counting its long, sinuous tail. Four wings sprout from its spine, each one larger than the creature was long. The huge skull is stocky, with cavernous eye sockets and a relatively small mouth. Still the fangs are longer than a horse... It is oddly familiar really, you think you saw a similarly shaped skull a few times near your farm. Is this thing.. a bat?
A forty meters long bat, a nightmare with huge fangs and sharp talons at the edge of its wings. And in the cavernous chest, the gaping jaws and the empty sockets of the beast you see roaring a mighty, blue and purple flame. This... thing is easily the most fearsome creature you ever imagined. You notice Irene is tugging at your sleeve. You look at her and somehow you have the impression that she is scared, but trying not to show it.
"Come on Kyoss, let's circle this place. I want to find out what happened here, we need to... All of you instead stay here. Please be calm, this thing is scary, but dead..."
You slowly follow Irene, while the others finally advance and see this scene. You hear some murmuring, others are praying. You also think someone is crying. You cannot blame them, you are terrified yourself. Nothing could prepare you for something like this.Slowly you make your way around the area. And at last you see what felled this nightmare.
Near the head of the creature, on the left side, you see a contorted body. It seems that of a soldier, horribly twisted and half melted. This man died in horrible agony, most likely burned alive by something incandescent. But in his hands he is still gripping tightly a two handed sword. The sword has been deeply plunged into the creature's skull. Along its blade you see flaming patterns, glowing brightly yellow and orange. The flame protruding from the sword seems to fight against the blue-purple one burning inside the creature's skull....
Irene manages keep calm and somehow analyze the situation.
"It seems that man somehow slew the beast by thrusting that sword into its skull. And it seems that cost him his life. As for that sword... I wonder, are those ... magical... patterns what killed this thing? Also note that all the people inside this circle are wearing the same armors as the ones killed in their sleep in the barracks... And this man, his armor does not seem ordinary. Is that gold, shining as a decoration on his chest? Still, this is terrifying..."
You circle the creature for a bit more, but find out nothing else. Everyone is shaken by this sight, and Irene decides to retire for the night. Better go back to your camp and rest for now. You agree heartily, you feel afraid yourself. It's a rather dejected group that makes its way back to the camp. You have a light dinner, and then you all go to sleep. Irene says tomorrow you will report to the general and ask what to do. After a few minutes you are in your bed, and you immediately fall asleep.
But in your dreams horrible creatures torment you. Monstrous bats hunt you across the forests. Strange creatures with four arms chase you amongst the streets of your home village, Tulik. As dawn breaks you wake up, feeling shaken and very tired. And you're not the only one, most of the people who came with you are already awake...
Shortly after breakfast you and Irene find yourselves before general Ritgard, giving your report to him. Irene relates everything in a calm, precise voice. She tells him everything, except from the existence of your metal artifact. You are a bit surprised by this, but maybe she wants to tell that to Lord Medah himself first. The general listens carefully, and takes in everything Irene says. He seems to trust her without question.
"These are disturbing news, Irene. Something is at work here, we do not understand it, and these creatures are similar to demons coming out of children stories. Not to mention this mysterious voice. I want you to finish inspecting every place in there, but do be careful not to do something that might "desecrate" this place."
Irene nods curtly "Yes general, of course. We will resume our inspection today. As I told you, it would be best to keep an eye on that scholar. Anything else, sir?"
"Well yes there is another thing". The general face is serious, even grim. "Now we know more and I want your opinion, do you think this place is safe or not for our army? I am starting to relocate the men, I need to know."
What will you say Kyoss? Is this place safe for the army?
1) Yes, the place is safe for the army. What is in the central courtyard is of no consequence for it.
2) Yes, as long as nobody "desecrates" this place. The general should instruct the soldiers specifically so they are respectful
3) You are not sure, but there should be no danger as long as nobody goes in the central courtyard.
4) You are not sure, but there should be no danger as long as nobody goes in the central courtyard and everyone is respectful. Avoid "desecrating" this place
5) No, the army should really leave this fortress, and find some other place to camp. You cannot be sure.
6) Other, make a proposal and number it.
Also, what shall you explore first thing in the morning? (You can once again string up more than one choice))
A) You should explore the keep.
B) The low buildings, detailed search
C) The courtyard can still be explored better
D) You should go back to the mansion in the grove
E) Other, make a proposal
As always, questions and proposals are welcome.