Um, not really. Both games are simple once you know what you are doing. Dark Souls might have more trial and error, but it's much harder. Demon's souls is just longer.
Bullshit. Dark also has LESS trial and error, but on top of that it's also less random. AI a lot less spazzy.
You have less life in Demon's Souls, but GRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASSGRASS
So what if you can stock up on grass? Unless you farm or dupe, you won't have infinite amounts. It's not like with humanities where getting 99 equals a handful of sewer runs -- beating the game gives you what, 50? On top of that, you can't heal v.s 1 hit kills, and with your hp halved it's exactly what you get unless you specifically invest in health.
Dark Souls? You get 10 flasks at first. You have to burn humanity to upgrade the bonfires.
Getting killed is like a handy restock of healing items. If DeS had that, it really would've been a breeze.
You also lack the summons that help make some bosses much easier. I can't believe you gave Dark Souls the win in regards to heals. 99 grass AND auto-regen items anyone?
What the fuck are you on about?
Demon's Souls enemies are far easier and the bosses are much simpler (more so if you cheese them).
Literally every boss in Dark Souls has an easy out-of-reach position for the player to abuse ranged attacks. Not a whole lot different from DeS, to tell the truth, but the idea that DaS somehow has more complex bosses? You must have shit for brains.
The levels are bigger but I didn't find them too difficult, though 5-2 is annoying as shit.
How many different builds did you try?
Dark Souls? Capra Demon, S&O, Anor Londo Archers, Tomb of the Giants (And the Skeleton Beast *shivers*), FUCK YOU BED OF CHAOS.
Right. A guy who can't get up on a platform no matter what and gives the player seconds to react to his attacks. An overrated 'circle the columns' minigame that people for some reason insist you need phantoms for. 3 dudes with dragon bows with those slow-ass arrows. And skeleton frogs that suicide when you run past them.
Bed of Chaos was a bitch when you didn't know what you were doing, but you should have enough recovery rings stocked up by then and running back there from spawn takes like 3 minutes. Doesn't compare to having to fight your way back through Blight town with crippling poison in 20 minute runs every time you want to retry a boss.
I'll take Flamelurker and co. any day over some of those bosses and enemies. Oh, how about a BP Skeleton Beast because some asshole gravelorded you? TROLOLOLOLOLOLOLOLOLOLOLOLO!
Did they fix that? Gravelording never worked right back when I played.
Note that I played Dark Souls first. You already played Demon's Souls so of course Dark Souls won't seem THAT hard.
Fair enough, but it's still streamlined. Reworked for mass appeal, made more forgiving for all the rage-quitters out there. The bosses in both games have fairly standard boss patterns and weaknesses, there's no denying that, but the overall game mechanics have been altered to make sure people don't get too frustrated or stuck for too long. And particularly towards the endgame.
That's not to say that the game didn't have other qualities that were improved in the process. It's a smooth sailing game. But difficult? More difficult than Demon's? No way.