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- Jan 28, 2011
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Tags: Chris Avellone; Obsidian Entertainment
Well, sort of. Earlier today, Chris Avellone gave a long-distance interview to GameDevJLM and GameIS, two Israeli game development associations. Although he struggled to pronounce some of the participants' names, it actually turned out pretty well.
The interview covers design topics such as voice acting, companions, emergent narrative, game mechanic design, as well as professional issues such as crunch time, how to find a job in the industry and how to launch a successful crowdfunding campaign. Chris also talks some more about his plans for a The Wire RPG. Come on, HBO, take a hint!
Well, sort of. Earlier today, Chris Avellone gave a long-distance interview to GameDevJLM and GameIS, two Israeli game development associations. Although he struggled to pronounce some of the participants' names, it actually turned out pretty well.
The interview covers design topics such as voice acting, companions, emergent narrative, game mechanic design, as well as professional issues such as crunch time, how to find a job in the industry and how to launch a successful crowdfunding campaign. Chris also talks some more about his plans for a The Wire RPG. Come on, HBO, take a hint!