Finished the second run. Game is much more fleshed out than I remember, more characters and story stuff mostly. Story is predictable so far, but it's not bad, and it's told well.
I like the characters; the edgelord dark priest is just too fun, and the party banter is a nice touch.
I also forgot just how good this game is mechanically. It goes so damned hard on the synergies and I love it. As an example:
Hein gets moves that deal extra damage base on his max hp and missing health. Obviously that synergizes with healers and tanks to keep him alive. But there's a healer that can increase his max health with a buff, and a character that can injure him to create other benefits. On top of that, he's got an ability to heal another party member by suffering half the missing health, which works great with a tank that can redirect the damage and survive a deathblow OR with the dark priest injuring her allies. And that's not even his full toolkit, he's got other shit that synergizes with other stuff as well, like debuffs or attacking multiple times. When you've got a party of 4 people it becomes a ton of fun trying to figure out the best actions to pair up for the optimal result.
Edit: I'd forgotten about the clock boss. Dear fucking god this was some sort of repressed memory. It's like an Escher painting of turn order bullshit.
Edit2: Finished a full run. Unlocked bonus difficulty stuff as expected. Jesus christ that was a long cutscene.
Winning party relied on 3 main strategies; Lian giving Trisha extra cards to trigger her passive more often, Trish copying Miss Chain's skills so combined they could drown the enemy in pain debuffs (I got lucky with the relics there, had 3 DoT themed relics right off the bat) and Trisha's bandage skill synergizing with all the pain debuffs left behind from Huz's healing. Definitely a lot of things I'd do differently if I did the run over, but it felt great seeing the team come together as I refined the deck into a cohesive whole. I want to do a team more focused on the parrying thing next time, that aspect of Lian didn't really work well with anyone here, as they had almost no countdown skills. Lots of team ideas kicking around honestly, this one was mostly used just to clear a couple more item unlocks, I hadn't gotten Lian or Huz past the 4th area yet.